func loadTextures() []sprite.SubTex { a, err := asset.Open("cards.jpeg") if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } a2, err := asset.Open("dropTarget.jpeg") if err != nil { log.Fatal(err) } defer a2.Close() img2, _, err := image.Decode(a2) if err != nil { log.Fatal(err) } t2, err := eng.LoadTexture(img2) if err != nil { log.Fatal(err) } a3, err := asset.Open("deck.jpeg") if err != nil { log.Fatal(err) } defer a3.Close() img3, _, err := image.Decode(a3) if err != nil { log.Fatal(err) } t3, err := eng.LoadTexture(img3) if err != nil { log.Fatal(err) } return []sprite.SubTex{ card1: sprite.SubTex{t, image.Rect(15, 15, 190, 260)}, card2: sprite.SubTex{t, image.Rect(195, 60, 370, 305)}, card3: sprite.SubTex{t, image.Rect(375, 107, 550, 350)}, card4: sprite.SubTex{t, image.Rect(555, 135, 730, 377)}, dropTarget: sprite.SubTex{t2, image.Rect(0, 0, 766, 620)}, draw: sprite.SubTex{t3, image.Rect(0, 0, 1506/2, 1052)}, discard: sprite.SubTex{t3, image.Rect(1506/2, 0, 1506, 1052)}, } }
func MustOpen(name string) asset.File { f, err := asset.Open(name) if err != nil { log.Fatal(err) } return f }
func loadTexture(glctx gl.Context) { a, err := asset.Open("key.jpeg") if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } rect := img.Bounds() rgba := image.NewRGBA(rect) draw.Draw(rgba, rect, img, rect.Min, draw.Src) tex := glctx.CreateTexture() glctx.ActiveTexture(gl.TEXTURE0) glctx.BindTexture(gl.TEXTURE_2D, tex) glctx.TexImage2D(gl.TEXTURE_2D, 0, 859, 610, gl.RGBA, gl.UNSIGNED_BYTE, rgba.Pix) glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) glctx.ActiveTexture(gl.TEXTURE0) glctx.BindTexture(gl.TEXTURE_2D, tex) glctx.TexImage2D( gl.TEXTURE_2D, 0, rect.Max.X-rect.Min.X, rect.Max.Y-rect.Min.Y, gl.RGBA, gl.UNSIGNED_BYTE, rgba.Pix) }
func loadTextures() map[string]sprite.SubTex { a, err := asset.Open("tx_letters.png") if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return map[string]sprite.SubTex{ ":": sprite.SubTex{t, image.Rect(0, 0, 200, 200)}, "0": sprite.SubTex{t, image.Rect(200, 0, 400, 200)}, "1": sprite.SubTex{t, image.Rect(400, 0, 600, 200)}, "2": sprite.SubTex{t, image.Rect(0, 200, 200, 400)}, "3": sprite.SubTex{t, image.Rect(200, 200, 400, 400)}, "4": sprite.SubTex{t, image.Rect(400, 200, 600, 400)}, "5": sprite.SubTex{t, image.Rect(0, 400, 200, 600)}, "6": sprite.SubTex{t, image.Rect(200, 400, 400, 600)}, "7": sprite.SubTex{t, image.Rect(400, 400, 600, 600)}, "8": sprite.SubTex{t, image.Rect(0, 600, 200, 800)}, "9": sprite.SubTex{t, image.Rect(200, 600, 400, 800)}, "GO": sprite.SubTex{t, image.Rect(0, 800, 600, 1000)}, "gooon": sprite.SubTex{t, image.Rect(0, 1000, 600, 1200)}, } }
func loadTextures(eng sprite.Engine) []sprite.SubTex { a, err := asset.Open("placeholder-sprites.png") if err != nil { log.Fatal(err) } defer a.Close() // 処理が終わったらCloseする m, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(m) if err != nil { log.Fatal(err) } const n = 128 return []sprite.SubTex{ texGopher: sprite.SubTex{t, image.Rect(1+0, 0, n-1, n)}, //splite画像の一番左の青色のテクスチャを切り出す texGround: sprite.SubTex{t, image.Rect(1+n*2, 0, n*3-1, n)}, //splite画像の左からn-1番目のテクスチャを切り出す texEarth: sprite.SubTex{t, image.Rect(1+n*5, 0, n*6-1, n)}, //splite画像の左からn-1番目のテクスチャを切り出す } }
func loadAsset(name string) ([]byte, error) { f, err := asset.Open(name) if err != nil { return nil, err } return ioutil.ReadAll(f) }
func loadTextures(eng sprite.Engine) []sprite.SubTex { a, err := asset.Open("sprite.png") if err != nil { log.Fatal(err) } defer a.Close() m, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(m) if err != nil { log.Fatal(err) } const n = 128 return []sprite.SubTex{ texGopherRun1: sprite.SubTex{t, image.Rect(n*0, 0, n*1, n)}, texGopherRun2: sprite.SubTex{t, image.Rect(n*1, 0, n*2, n)}, texGopherFlap1: sprite.SubTex{t, image.Rect(n*2, 0, n*3, n)}, texGopherFlap2: sprite.SubTex{t, image.Rect(n*3, 0, n*4, n)}, texGopherDead1: sprite.SubTex{t, image.Rect(n*4, 0, n*5, n)}, texGopherDead2: sprite.SubTex{t, image.Rect(n*5, 0, n*6-1, n)}, texGround1: sprite.SubTex{t, image.Rect(n*6+1, 0, n*7-1, n)}, texGround2: sprite.SubTex{t, image.Rect(n*7+1, 0, n*8-1, n)}, texGround3: sprite.SubTex{t, image.Rect(n*8+1, 0, n*9-1, n)}, texGround4: sprite.SubTex{t, image.Rect(n*9+1, 0, n*10-1, n)}, texEarth: sprite.SubTex{t, image.Rect(n*10+1, 0, n*11-1, n)}, } }
func LoadTexture(name string) (tex gl.Texture, err error) { imgFile, err := asset.Open(name) if err != nil { return } img, _, err := image.Decode(imgFile) if err != nil { return } rgba := image.NewRGBA(img.Bounds()) image_draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, image_draw.Src) tex = gl.CreateTexture() gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, tex) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.TexImage2D( gl.TEXTURE_2D, 0, rgba.Rect.Size().X, rgba.Rect.Size().Y, gl.RGBA, gl.UNSIGNED_BYTE, rgba.Pix) return }
func loadTextures(eng sprite.Engine) []sprite.SubTex { a, err := asset.Open("sprite.png") if err != nil { log.Fatal(err) } defer a.Close() m, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(m) if err != nil { log.Fatal(err) } const n = 128 // The +1's and -1's in the rectangles below are to prevent colors from // adjacent textures leaking into a given texture. // See: http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles return []sprite.SubTex{ texGopherRun1: sprite.SubTex{t, image.Rect(n*0+1, 0, n*1-1, n)}, texGopherRun2: sprite.SubTex{t, image.Rect(n*1+1, 0, n*2-1, n)}, texGopherFlap1: sprite.SubTex{t, image.Rect(n*2+1, 0, n*3-1, n)}, texGopherFlap2: sprite.SubTex{t, image.Rect(n*3+1, 0, n*4-1, n)}, texGopherDead1: sprite.SubTex{t, image.Rect(n*4+1, 0, n*5-1, n)}, texGopherDead2: sprite.SubTex{t, image.Rect(n*5+1, 0, n*6-1, n)}, texGround1: sprite.SubTex{t, image.Rect(n*6+1, 0, n*7-1, n)}, texGround2: sprite.SubTex{t, image.Rect(n*7+1, 0, n*8-1, n)}, texGround3: sprite.SubTex{t, image.Rect(n*8+1, 0, n*9-1, n)}, texGround4: sprite.SubTex{t, image.Rect(n*9+1, 0, n*10-1, n)}, texEarth: sprite.SubTex{t, image.Rect(n*10+1, 0, n*11-1, n)}, } }
func Load(filename string) { file, _ := asset.Open(filename) scanner := bufio.NewReader(file) var maxSize int = 300000 var fileData []byte = make([]byte, maxSize) size, _ := scanner.Read(fileData) fileData = fileData[:size] var buf bytes.Buffer = *bytes.NewBuffer(fileData) dec := gob.NewDecoder(&buf) err := dec.Decode(&dict) if err == nil { isLoaded = true } pos = make(map[int]int) end = make(map[int]bool) rewind() }
func loadTextures(eng sprite.Engine) []sprite.SubTex { a, err := asset.Open("assets.png") if err != nil { log.Fatal(err) } defer a.Close() m, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(m) if err != nil { log.Fatal(err) } const n = 128 // The +1's and -1's in the rectangles below are to prevent colors from // adjacent textures leaking into a given texture. // See: http://stackoverflow.com/questions/19611745/opengl-black-lines-in-between-tiles return []sprite.SubTex{ texCtrl: {T: t, R: image.Rect(0, 0, 320, 320)}, texStick: {T: t, R: image.Rect(320, 0, 440, 120)}, texBot: {T: t, R: image.Rect(0, 320, 300, 610)}, texProxSmGrey: {T: t, R: image.Rect(300, 320, 300+50, 320+15)}, texProxSmGreen: {T: t, R: image.Rect(300, 320+15, 300+50, 320+30)}, texProxSmOrange: {T: t, R: image.Rect(300, 320+30, 300+50, 320+45)}, texProxSmRed: {T: t, R: image.Rect(300, 320+45, 300+50, 320+60)}, texProxMdGrey: {T: t, R: image.Rect(300, 320+60, 300+78, 320+80)}, texProxMdOrange: {T: t, R: image.Rect(300, 320+80, 300+78, 320+100)}, texProxMdRed: {T: t, R: image.Rect(300, 320+100, 300+78, 320+120)}, texProxLgGrey: {T: t, R: image.Rect(300, 320+120, 300+110, 320+147)}, texProxLgRed: {T: t, R: image.Rect(300, 320+147, 300+110, 320+174)}, } }
func loadSprite(fileName string) Sprite { a, err := asset.Open(fileName) if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } bounds := img.Bounds() imgWidth := bounds.Max.X - bounds.Min.X imgHeight := bounds.Max.Y - bounds.Min.Y log.Printf("sprite %v size: %vx%v\n", fileName, imgWidth, imgHeight) subTex := sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)} return Sprite{ SubTex: subTex, Width: imgWidth, Height: imgHeight, } }
func onStart() { rc, err := asset.Open("boing.wav") if err != nil { log.Fatal(err) } player, err = audio.NewPlayer(rc, 0, 0) if err != nil { log.Fatal(err) } }
func PlaySound(name string) { println("Playing Sound: " + name) rc, err := asset.Open("sound/" + name + ".wav") if err != nil { panic(err) } soundsPlayer, err = audio.NewPlayer(rc, 0, 0) if err != nil { panic(err) } soundsPlayer.Play() // player.Close() }
func onStart() { gl.Enable(gl.BLEND) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) rc, err := asset.Open("hello.wav") if err != nil { log.Fatal(err) } player, err = audio.NewPlayer(rc, 0, 0) if err != nil { log.Fatal(err) } }
func loadSE() { rc, err := asset.Open("gooon.wav") if err != nil { log.Fatal(err) } player, err = audio.NewPlayer(rc, 0, 0) if err != nil { log.Fatal(err) } player.SetVolume(1) //log.Println("SE open") }
func InitPlayers(u *uistate.UIState) { for i, _ := range u.Audio.Players { rc, err := asset.Open(u.Audio.Sounds[i]) if err != nil { fmt.Println("FIRST ERR") log.Fatal(err) } u.Audio.Players[i], err = audio.NewPlayer(rc, 0, 0) if err != nil { fmt.Println("SECOND ERR") log.Fatal(err) } } }
func onStart(glctx gl.Context) { images = glutil.NewImages(glctx) eng = glsprite.Engine(images) loadScene() rc, err := asset.Open("boing.wav") if err != nil { log.Fatal(err) } player, err = audio.NewPlayer(rc, 0, 0) if err != nil { log.Fatal(err) } }
func (loader *textureLoader) loadAsset(name string) (*image.RGBA, error) { imgFile, err := asset.Open(name) if err != nil { return nil, err } defer imgFile.Close() img, _, err := image.Decode(imgFile) if err != nil { return nil, err } rgba := image.NewRGBA(img.Bounds()) image_draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, image_draw.Src) return rgba, nil }
func loadFont() *truetype.Font { ttf, err := asset.Open("luximr.ttf") if err != nil { log.Fatal(err) } b, err := ioutil.ReadAll(ttf) if err != nil { log.Fatal(err) } f, err := truetype.Parse(b) if err != nil { log.Fatal(err) } return f }
func NewTexture(path string, eng *Engine) *spr.Texture { ass, err := asset.Open(path) if err != nil { log.Fatal(err) } defer ass.Close() i, _, err := image.Decode(ass) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(i) if err != nil { log.Fatal(err) } return &t }
// LoadAsset loads the asset at path and interprets it as a font for rendering // with golang.org/x/image/font using opt to create the font.Face object. func LoadAsset(path string, opt *truetype.Options) (*truetype.Font, font.Face, error) { f, err := asset.Open(path) if err != nil { return nil, nil, err } defer f.Close() raw, err := ioutil.ReadAll(f) if err != nil { return nil, nil, err } ttf, err := freetype.ParseFont(raw) if err != nil { return nil, nil, err } face := truetype.NewFace(ttf, opt) return ttf, face, nil }
func loadGopher() sprite.SubTex { a, err := asset.Open("gopher.jpeg") if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return sprite.SubTex{t, image.Rect(0, 0, 360, 300)} }
func loadImages(path string) *image.RGBA { // allocating image holder var img image.Image imgFile, e := asset.Open(path) def_check(e) defer imgFile.Close() // decoding image img, _, e = image.Decode(imgFile) def_check(e) // pure rgbaing rgba := image.NewRGBA(img.Bounds()) draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src) return rgba }
func loadFont(r Resource) (*truetype.Font, error) { if strings.HasPrefix(r.url, "assets/") { r.url = r.url[7:] } file, err := asset.Open(r.url) if err != nil { return nil, err } ttfBytes, err := ioutil.ReadAll(file) if err != nil { return nil, err } return freetype.ParseFont(ttfBytes) }
func loadKeyboard() sprite.SubTex { a, err := asset.Open("piano-octave.png") if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return sprite.SubTex{t, image.Rect(0, 0, 500, 249)} }
func loadTextures(assetName string, rect image.Rectangle) sprite.SubTex { a, err := asset.Open(assetName) if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return sprite.SubTex{t, rect} }
func loadTexture(name string) sprite.SubTex { f, err := asset.Open(name) if err != nil { log.Fatal(err) } defer f.Close() img, _, err := image.Decode(f) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return sprite.SubTex{t, image.Rect(0, 0, 16, 16)} }
func loadKid() sprite.SubTex { file := picForDay(time.Now()) a, err := asset.Open(file) if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := eng.LoadTexture(img) if err != nil { log.Fatal(err) } return sprite.SubTex{T: t, R: image.Rect(0, 0, 466, 466)} }
func (self *GLPeer) LoadTexture(assetName string, rect image.Rectangle) sprite.SubTex { LogDebug("IN") a, err := asset.Open(assetName) if err != nil { log.Fatal(err) } defer a.Close() img, _, err := image.Decode(a) if err != nil { log.Fatal(err) } t, err := self.eng.LoadTexture(img) if err != nil { log.Fatal(err) } LogDebug("OUT") return sprite.SubTex{t, rect} }