示例#1
0
文件: main.go 项目: rogpeppe/misc
func onStart(glctx gl.Context) {
	var err error
	program, err = glutil.CreateProgram(glctx, vertexShader, fragmentShader)
	if err != nil {
		log.Printf("error creating GL program: %v", err)
		return
	}
	for i := uint32(0); i < 5; i++ {
		name, size, ty := glctx.GetActiveUniform(program, i)
		log.Printf("name: %s; size: %d; ty: %s", name, size, ty)
	}

	buf = glctx.CreateBuffer()
	glctx.BindBuffer(gl.ARRAY_BUFFER, buf)
	glctx.BufferData(gl.ARRAY_BUFFER, triangleData, gl.STATIC_DRAW)

	position = glctx.GetAttribLocation(program, "position")
	color = glctx.GetUniformLocation(program, "color")
	offset = glctx.GetUniformLocation(program, "offset")

	images = glutil.NewImages(glctx)
	fps = debug.NewFPS(images)
}