// Testing resetting card position func TestSix(test *testing.T) { u = uistate.MakeUIState() u.Scene = &sprite.Node{} u.Eng = glsprite.Engine(nil) u.Eng.Register(u.Scene) u.Eng.SetTransform(u.Scene, f32.Affine{ {1, 0, 0}, {0, 1, 0}, }) u.EmptySuitImgs = []*staticimg.StaticImg{staticimg.MakeStaticImg(), staticimg.MakeStaticImg(), staticimg.MakeStaticImg(), staticimg.MakeStaticImg()} u.WindowSize = windowSize n := texture.MakeNode(u) for _, e := range u.EmptySuitImgs { e.SetImage(subtex) e.SetAlt(subtex) e.SetNode(n) } c := card.NewCard(card.Two, card.Heart) c2 := card.NewCard(card.Four, card.Heart) n = texture.MakeNode(u) n2 := texture.MakeNode(u) initialXY := coords.MakeVec(10, 10) curXY := coords.MakeVec(100, 30) dimensions := coords.MakeVec(5, 5) c.SetNode(n) c2.SetNode(n2) c.SetInitial(initialXY) c2.SetInitial(initialXY) c.Move(curXY, dimensions, u.Eng) c2.Move(curXY, dimensions, u.Eng) u.Cards = append(u.Cards, c) u.Cards = append(u.Cards, c2) if c.GetCurrent().X != curXY.X { test.Errorf("Expected x %f, got %f", curXY.X, c.GetCurrent().X) } if c.GetCurrent().Y != curXY.Y { test.Errorf("Expected y %f, got %f", curXY.Y, c.GetCurrent().Y) } reposition.ResetCardPosition(c, u.Eng) reposition.ResetCardPosition(c2, u.Eng) reposition.RealignSuit(c.GetSuit(), c.GetInitial().Y, u) if c.GetCurrent().X != u.Padding { test.Errorf("Expected x %f, got %f", initialXY.X, c.GetCurrent().X) } if c.GetCurrent().Y != initialXY.Y { test.Errorf("Expected y %f, got %f", initialXY.Y, c.GetCurrent().Y) } if c2.GetCurrent().X != u.Padding+dimensions.X+u.Padding { test.Errorf("Expected x %f, got %f", u.Padding+dimensions.X+u.Padding, c2.GetCurrent().X) } if c2.GetCurrent().Y != initialXY.Y { test.Errorf("Expected y %f, got %f", initialXY.Y, c2.GetCurrent().Y) } }
// Returns a new StaticImg instance with desired image and dimensions func MakeImgWithoutAlt(t sprite.SubTex, current, dim *coords.Vec, u *uistate.UIState) *staticimg.StaticImg { n := MakeNode(u) u.Eng.SetSubTex(n, t) s := staticimg.MakeStaticImg() s.SetNode(n) s.SetImage(t) s.SetInitial(current) s.Move(current, dim, u.Eng) return s }