func defaultPriorities() sets.String { return sets.NewString( // Prioritize nodes by least requested utilization. factory.RegisterPriorityFunction("LeastRequestedPriority", priorities.LeastRequestedPriority, 1), // Prioritizes nodes to help achieve balanced resource usage factory.RegisterPriorityFunction("BalancedResourceAllocation", priorities.BalancedResourceAllocation, 1), // spreads pods by minimizing the number of pods (belonging to the same service or replication controller) on the same node. factory.RegisterPriorityConfigFactory( "SelectorSpreadPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewSelectorSpreadPriority(args.PodLister, args.ServiceLister, args.ControllerLister, args.ReplicaSetLister) }, Weight: 1, }, ), factory.RegisterPriorityConfigFactory( "NodePreferAvoidPodsPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewNodePreferAvoidPodsPriority(args.ControllerLister, args.ReplicaSetLister) }, // Set this weight large enough to override all other priority functions. // TODO: Figure out a better way to do this, maybe at same time as fixing #24720. Weight: 10000, }, ), factory.RegisterPriorityFunction("NodeAffinityPriority", priorities.CalculateNodeAffinityPriority, 1), factory.RegisterPriorityFunction("TaintTolerationPriority", priorities.ComputeTaintTolerationPriority, 1), ) }
func defaultPriorities() sets.String { return sets.NewString( // Prioritize nodes by least requested utilization. factory.RegisterPriorityFunction("LeastRequestedPriority", priorities.LeastRequestedPriority, 1), // Prioritizes nodes to help achieve balanced resource usage factory.RegisterPriorityFunction("BalancedResourceAllocation", priorities.BalancedResourceAllocation, 1), // spreads pods by minimizing the number of pods (belonging to the same service or replication controller) on the same node. factory.RegisterPriorityConfigFactory( "SelectorSpreadPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewSelectorSpreadPriority(args.PodLister, args.ServiceLister, args.ControllerLister, args.ReplicaSetLister) }, Weight: 1, }, ), factory.RegisterPriorityConfigFactory( "NodePreferAvoidPodsPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewNodePreferAvoidPodsPriority(args.ControllerLister, args.ReplicaSetLister) }, // Set this weight large enough to override all other priority functions. // TODO: Figure out a better way to do this, maybe at same time as fixing #24720. Weight: 10000, }, ), factory.RegisterPriorityFunction("NodeAffinityPriority", priorities.CalculateNodeAffinityPriority, 1), factory.RegisterPriorityFunction("TaintTolerationPriority", priorities.ComputeTaintTolerationPriority, 1), // pods should be placed in the same topological domain (e.g. same node, same rack, same zone, same power domain, etc.) // as some other pods, or, conversely, should not be placed in the same topological domain as some other pods. factory.RegisterPriorityConfigFactory( "InterPodAffinityPriority", factory.PriorityConfigFactory{ Function: func(args factory.PluginFactoryArgs) algorithm.PriorityFunction { return priorities.NewInterPodAffinityPriority(args.NodeInfo, args.NodeLister, args.PodLister, args.HardPodAffinitySymmetricWeight, args.FailureDomains) }, Weight: 1, }, ), ) }