// NewDeployerAPI creates a new client-side DeployerAPI facade. func NewDeployerAPI( st *state.State, resources *common.Resources, authorizer common.Authorizer, ) (*DeployerAPI, error) { if !authorizer.AuthMachineAgent() { return nil, common.ErrPerm } getAuthFunc := func() (common.AuthFunc, error) { // Get all units of the machine and cache them. thisMachineTag := authorizer.GetAuthTag() units, err := getAllUnits(st, thisMachineTag) if err != nil { return nil, err } // Then we just check if the unit is already known. return func(tag string) bool { for _, unit := range units { if names.UnitTag(unit) == tag { return true } } return false }, nil } return &DeployerAPI{ Remover: common.NewRemover(st, getAuthFunc), PasswordChanger: common.NewPasswordChanger(st, getAuthFunc), LifeGetter: common.NewLifeGetter(st, getAuthFunc), st: st, resources: resources, authorizer: authorizer, }, nil }
// NewDeployerAPI creates a new client-side DeployerAPI facade. func NewDeployerAPI( st *state.State, resources *common.Resources, authorizer common.Authorizer, ) (*DeployerAPI, error) { if !authorizer.AuthMachineAgent() { return nil, common.ErrPerm } getAuthFunc := func() (common.AuthFunc, error) { // Get all units of the machine and cache them. knownUnits := set.NewStrings() thisMachineTag := authorizer.GetAuthTag() if units, err := getAllUnits(st, thisMachineTag); err != nil { return nil, err } else { for _, unit := range units { knownUnits.Add(unit) } } // Then we just check if the unit is already known. return func(tag string) bool { unitName := state.UnitNameFromTag(tag) return knownUnits.Contains(unitName) }, nil } return &DeployerAPI{ Remover: common.NewRemover(st, getAuthFunc), PasswordChanger: common.NewPasswordChanger(st, getAuthFunc), LifeGetter: common.NewLifeGetter(st, getAuthFunc), st: st, resources: resources, authorizer: authorizer, }, nil }