// deploy deploys the supplied charm, and sets follow-up hook operation state // as indicated by reason. func (u *Uniter) deploy(sch *state.Charm, reason Op) error { if reason != Install && reason != Upgrade { panic(fmt.Errorf("%q is not a deploy operation", reason)) } var hi *hook.Info if u.s != nil && (u.s.Op == RunHook || u.s.Op == Upgrade) { // If this upgrade interrupts a RunHook, we need to preserve the hook // info so that we can return to the appropriate error state. However, // if we're resuming (or have force-interrupted) an Upgrade, we also // need to preserve whatever hook info was preserved when we initially // started upgrading, to ensure we still return to the correct state. hi = u.s.Hook } url := sch.URL() if u.s == nil || u.s.OpStep != Done { log.Printf("worker/uniter: fetching charm %q", url) bun, err := u.bundles.Read(sch, u.tomb.Dying()) if err != nil { return err } if err = u.deployer.Stage(bun, url); err != nil { return err } log.Printf("worker/uniter: deploying charm %q", url) if err = u.writeState(reason, Pending, hi, url); err != nil { return err } if err = u.deployer.Deploy(u.charm); err != nil { return err } if err = u.writeState(reason, Done, hi, url); err != nil { return err } } log.Printf("worker/uniter: charm %q is deployed", url) if err := u.unit.SetCharm(sch); err != nil { return err } status := Queued if hi != nil { // If a hook operation was interrupted, restore it. status = Pending } else { // Otherwise, queue the relevant post-deploy hook. hi = &hook.Info{} switch reason { case Install: hi.Kind = hook.Install case Upgrade: hi.Kind = hook.UpgradeCharm } } return u.writeState(RunHook, status, hi, nil) }
// deploy deploys the supplied charm URL, and sets follow-up hook operation state // as indicated by reason. func (u *Uniter) deploy(curl *corecharm.URL, reason Op) error { if reason != Install && reason != Upgrade { panic(fmt.Errorf("%q is not a deploy operation", reason)) } var hi *hook.Info if u.s != nil && (u.s.Op == RunHook || u.s.Op == Upgrade) { // If this upgrade interrupts a RunHook, we need to preserve the hook // info so that we can return to the appropriate error state. However, // if we're resuming (or have force-interrupted) an Upgrade, we also // need to preserve whatever hook info was preserved when we initially // started upgrading, to ensure we still return to the correct state. hi = u.s.Hook } if u.s == nil || u.s.OpStep != Done { // Get the new charm bundle before announcing intention to use it. log.Infof("worker/uniter: fetching charm %q", curl) sch, err := u.st.Charm(curl) if err != nil { return err } bun, err := u.bundles.Read(sch, u.tomb.Dying()) if err != nil { return err } if err = u.deployer.Stage(bun, curl); err != nil { return err } // Set the new charm URL - this returns when the operation is complete, // at which point we can refresh the local copy of the unit to get a // version with the correct charm URL, and can go ahead and deploy // the charm proper. if err := u.f.SetCharm(curl); err != nil { return err } if err := u.unit.Refresh(); err != nil { return err } log.Infof("worker/uniter: deploying charm %q", curl) if err = u.writeState(reason, Pending, hi, curl); err != nil { return err } if err = u.deployer.Deploy(u.charm); err != nil { return err } if err = u.writeState(reason, Done, hi, curl); err != nil { return err } } log.Infof("worker/uniter: charm %q is deployed", curl) status := Queued if hi != nil { // If a hook operation was interrupted, restore it. status = Pending } else { // Otherwise, queue the relevant post-deploy hook. hi = &hook.Info{} switch reason { case Install: hi.Kind = hooks.Install case Upgrade: hi.Kind = hooks.UpgradeCharm } } return u.writeState(RunHook, status, hi, nil) }