示例#1
0
func initLogs(name string, t *testing.T) func() {
	// Show all output if test fails
	logflow.NewSink(logflow.NewTestWriter(t), ".*")

	err := os.MkdirAll("logs/neighbor_test", 0776)
	if err != nil {
		panic("Directory logs/neighbor_test could not be created.")
	}

	logflow.FileSink("logs/neighbor_test/all", true, ".*")
	logflow.FileSink("logs/neighbor_test/"+name, true, ".*")
	logflow.FileSink("logs/neighbor_test/debug", true, ".*/debug")

	// Or show all output anyway I guess...
	// logflow.StdoutSink(".*")
	//     logflow.StdoutSink(".*/debug")

	defer logflow.Println("test", fmt.Sprintf(`
--------------------------------------------------------------------------------
    Start Testing %v
`, name))
	return func() {
		logflow.Println("test", fmt.Sprintf(`
--------------------------------------------------------------------------------
        End Testing %v
    `, name))
		logflow.RemoveAllSinks()
	}
}
示例#2
0
func (self LogConfig) Apply() {
	switch self[0] {
	case "stdout":
		logflow.StdoutSink(self[1])
	case "file":
		logflow.FileSink(self[1], true, self[2:]...)
	}
}
示例#3
0
func TestTCPInfoPass(t *testing.T) {
	defer initLogs("TCP info", t)()

	logflow.FileSink("logs/neighbor_test/agents", true, "test|agent/.*")
	//     logflow.StdoutSink(".*/(info|debug)")

	gameconf := NewGameConfig(3, "noise", false, 20, 10)

	// gameconf.AddAgent(id, x, y)
	gameconf.AddAgent(1, 9, 0, 100)
	// gameconf.AddAgent(2, 5, 0, 100)

	agents := map[uint32]agent.Agent{1: makeAgent(1, 1, 0)} //, 2: makeAgent(2, -1, 0)}

	coords := gameconf.InitWithTCPChainedLocalCoordinators(2)
	// Start/connect the agents
	coords.StartAndConnectAgents(agents)
	// Run the coordinators
	coords.Run()
}