示例#1
0
func InternalSetDoneBuffer(gid, fid, buff int) (errS, errU error) {
	manager := OPDB.NewManager()
	facs, err := manager.Faction().SelectWhere(manager.GID(gid))
	if my, bad := Check(err, "command set turnbuffer failure on data retrieval", "resource", "factions", "gid", gid); bad {
		return my, nil
	}

	var f overpower.FactionDat
	allDone := buff != 0
	for _, testF := range facs {
		if testF.FID() == fid {
			f = testF
			continue
		}
		if testF.DoneBuffer() == 0 {
			allDone = false
		}
	}
	if f == nil {
		return nil, NewError("faction not found for given gid/fid")
	}

	f.SetDoneBuffer(buff)
	err = manager.Close()
	if my, bad := Check(err, "command set turnbuffer failure on updating faction", "faction", f); bad {
		return my, nil
	}
	if allDone {
		// TODO: Run multiple turns if all players have done buffers > 1
		logE, failE := OPDB.SourceTransact(f.GID(), overpower.RunGameTurn)
		if my, bad := Check(failE, "command setturn done rungame failure", "gid", f.GID()); bad {
			return my, nil
		}
		if logE != nil {
			Log(logE)
		}
	}
	return nil, nil
}