// serveUDP starts a UDP listener for the server. // Each request is handled in a seperate goroutine. func (srv *Server) serveUDP(l *net.UDPConn) error { defer l.Close() handler := srv.Handler if handler == nil { handler = DefaultServeMux } if srv.UDPSize == 0 { srv.UDPSize = udpMsgSize } for { if srv.ReadTimeout != 0 { l.SetReadDeadline(time.Now().Add(srv.ReadTimeout)) } if srv.WriteTimeout != 0 { l.SetWriteDeadline(time.Now().Add(srv.WriteTimeout)) } m := make([]byte, srv.UDPSize) n, a, e := l.ReadFromUDP(m) if e != nil || n == 0 { // don't bail out, but wait for a new request continue } m = m[:n] go serve(a, handler, m, l, nil, srv.TsigSecret) } panic("dns: not reached") }
// ServeUDP starts a UDP listener for the server. // Each request is handled in a seperate goroutine, // with the Handler set in .... func (srv *Server) ServeUDP(l *net.UDPConn) error { defer l.Close() handler := srv.Handler if handler == nil { handler = DefaultServeMux } if srv.UDPSize == 0 { srv.UDPSize = UDPMsgSize } for { m := make([]byte, srv.UDPSize) n, a, e := l.ReadFromUDP(m) if e != nil { return e } m = m[:n] if srv.ReadTimeout != 0 { l.SetReadDeadline(time.Now().Add(srv.ReadTimeout)) } if srv.WriteTimeout != 0 { l.SetWriteDeadline(time.Now().Add(srv.WriteTimeout)) } d, err := newConn(nil, l, a, m, handler, srv.TsigSecret) if err != nil { continue } go d.serve() } panic("not reached") }
func (c *TFTPServer) sendAck(conn *net.UDPConn, tid string) { pkt := &TFTPAckPkt{Opcode: OpcodeACK, Block: c.Connections[tid].block} conn.SetWriteDeadline(time.Now().Add(1 * time.Second)) if _, err := conn.Write(pkt.Pack()); err != nil { log.Println(err) } }
func (c *TFTPServer) sendOptAck(conn *net.UDPConn, tid string, opts map[string]string) { pkt := &tftp.TFTPOptionAckPkt{Opcode: tftp.OpcodeOptAck, Options: opts} conn.SetWriteDeadline(time.Now().Add(1 * time.Second)) if _, err := conn.Write(pkt.Pack()); err != nil { log.Errorln(err) } c.Connections[tid].OptACKSent() }
// Broadcaster egen ip func broadcast(send_sock *net.UDPConn, my_ip string) { send_sock.SetWriteDeadline(Now().Add(100 * Millisecond)) // Setter deadline til broadcastSock err := UDPwriteToSocket(send_sock, my_ip) if err != nil { Println("Could not write network_status to UDPsocket") } Sleep(1000 * Millisecond) }