func initCamera() { ri.Projection("perspective", "fov", 30.) ri.Translate(0, -0.25, 10) ri.Rotate(-25, 1, 0, 0) ri.Rotate(180, 1, 0, 0) ri.Imager("Vignette") }
func TestTorus(t *testing.T) { compileShader(OCCLUSION_SHADER) compileShader(VIGNETTE_SHADER) launch := "launch:prman? -t -ctrl $ctrlin $ctrlout -capture debug.rib" ri.Begin(launch) ri.Format(512, 320, 1) ri.Display("grasshopper", "framebuffer", "rgba") ri.ShadingRate(4) ri.Option("limits", "int threads", 2) ri.Option("statistics", "xmlfilename", "stats.xml", "endofframe", true) ri.PixelSamples(4, 4) ri.Projection("perspective", "fov", 30.) ri.Translate(0, 0.25, 4) ri.Rotate(-20, 1, 0, 0) ri.Rotate(180, 1, 0, 0) ri.Imager("Vignette") ri.WorldBegin() ri.Declare("samples", "float") ri.Declare("em", "color") ri.Attribute("cull", "int backfacing", false, "int hidden", false) ri.Attribute("visibility", "int diffuse", true, "int specular", true) ri.Attribute("dice", "int rasterorient", false) // Floor ri.Attribute("identifier", "string name", "Floor") ri.Surface("Occlusion", "em", color(0, 0.65, 0.83), "samples", 64.) ri.TransformBegin() ri.Rotate(90, 1, 0, 0) ri.Disk(-0.7, 300, 360) ri.TransformEnd() // Sculpture ri.Attribute("identifier", "string name", "Sculpture") ri.Surface("Occlusion", "em", gray(1.1), "samples", 64.) ri.TransformBegin() ri.Translate(0, 0.75, 0) ri.Torus(1, 0.2, 0, 360, 360) ri.TransformEnd() ri.WorldEnd() ri.End() }
func drawWorld(curve *Curve) { ri.WorldBegin() ri.Declare("samples", "float") ri.Declare("em", "color") ri.Attribute("cull", "int backfacing", false, "int hidden", false) ri.Attribute("visibility", "int diffuse", true, "int specular", true) ri.Attribute("dice", "int rasterorient", false) // Floor ri.Attribute("identifier", "string name", "Floor") ri.Surface("Occlusion", "em", color(0.12, 0.12, 0.83), "samples", 16.) ri.TransformBegin() ri.Rotate(90, 1, 0, 0) ri.Disk(-0.7, 300, 360) ri.TransformEnd() // Sculpture ri.Attribute("identifier", "string name", "Sculpture") ri.Surface("Occlusion", "em", gray(1.0), "samples", 1024.) ri.TransformBegin() ri.Rotate(90, 1, 0, 0) ri.Translate(0, 0, -0.55) drawCurve(curve) ri.TransformEnd() ri.WorldEnd() }