func Register(registerInfo_proto *protocol.S2SSystem_RegisterInfo) error { player := new(player.Player) //查询玩家名字是否被占用 data, _ := global.Redis.Get("player:" + registerInfo_proto.GetName()) if data != nil { return errors.New("same nick") } //玩家id 增加1 读取现在最大玩家数据 id, err := global.Redis.Incr("Register:MaxId") if err != nil { return err } player.Info.ID = fmt.Sprintf("%s", id) player.Info.Name = registerInfo_proto.GetName() player.Info.Age = registerInfo_proto.GetAge() player.Info.Sex = registerInfo_proto.GetSex() player.Money = 0 player.Exp = 0 player.Password = registerInfo_proto.GetPassworld() player.Conn = nil //存储现在的玩家数据 buf := bytes.NewBuffer(nil) enc := gob.NewEncoder(buf) err = enc.Encode(player) if err == nil { err = global.Redis.Set("player:"+registerInfo_proto.GetName(), buf.Bytes()) } return err }
func Register(registerInfo_proto *protocol.S2SSystem_RegisterInfo) error { player := new(player.Player) //查询玩家名字是否被占用 err := redis.Find("player:"+registerInfo_proto.GetName(), player) if err == nil { return errors.New("same nick") } //玩家id 增加1 读取现在最大玩家数据 id, err := redis.Incr("Register:MaxId") if err != nil { return err } player.Info.ID = fmt.Sprintf("%s", id) player.Info.Name = registerInfo_proto.GetName() player.Info.Age = registerInfo_proto.GetAge() player.Info.Sex = registerInfo_proto.GetSex() player.Money = 0 player.Exp = 0 player.Password = registerInfo_proto.GetPassworld() player.Conn = nil //存储现在的玩家数据 redis.Add("player:"+registerInfo_proto.GetName(), player) return err }
func Handler(conn net.Conn) { const MAXLEN = 1024 buf := make([]byte, MAXLEN) for { n, err := conn.Read(buf) //接收具体消息 if err == io.EOF { fmt.Println(conn.RemoteAddr(), " closed") conn.Close() return } else if CheckError(err) { return } if n > MAXLEN { global.Log.Error("recive error n> MAXLEN") } //接收包的type类型用来区分包之间的区别 typeStruct := new(protocol.S2SSystem_GetType) if err1 := proto.Unmarshal(buf[0:n], typeStruct); err1 != nil { CheckError(err1) continue } switch *typeStruct.Type { case 1: //登陆 login := new(protocol.S2SSystem_LoginInfo) if err := proto.Unmarshal(buf[0:n], login); err == nil { login_result, player := account.Login(login) if player != nil { //写入到内存 player.Conn = &conn world.World.Players[player.Info.Name] = player } result := &protocol.S2SSystem_ResultInfo{ Type: proto.Int32(protocol.Default_S2SSystem_ResultInfo_Type), Result: proto.Int32(login_result), } global.Log.Trace("%s login rsult %d", login.GetName(), login_result) encObj, _ := proto.Marshal(result) conn.Write(encObj) } break case 2: //注册 register := new(protocol.S2SSystem_RegisterInfo) if err := proto.Unmarshal(buf[0:n], register); err == nil { err := account.Register(register) result := new(protocol.S2SSystem_ResultInfo) if err == nil { buff := int32(global.REGISTERSUCCESS) result.Result = &buff global.Log.Trace("%s register success", register.GetName()) } else { buff := int32(global.REGISTERERROR) result.Result = &buff global.Log.Trace("%s register faield", register.GetName()) } encObj, _ := proto.Marshal(result) conn.Write(encObj) } break case 3: //聊天历史消息 request := new(protocol.S2SSystem_Request) if err := proto.Unmarshal(buf[0:n], request); err == nil { switch *request.Result { case 1: //请求获取聊天记录 len_ := len(chat.ChatList) result := protocol.S2SSystem_ResultChatMsg{Type: make([]int32, len_), Playername: make([]string, len_), Msg: make([]string, len_)} for i, v := range chat.ChatList { result.Type[i] = 4 result.Playername[i] = v.Playername result.Msg[i] = v.Msg } encObj, _ := proto.Marshal(&result) conn.Write(encObj) global.Log.Info("get history chat") break } } break case 4: //玩家发言聊天 Chat := new(protocol.S2SSystem_ResultChatMsg) if err := proto.Unmarshal(buf[0:n], Chat); err == nil { chat.AddMsg(Chat.GetPlayername()[0], Chat.GetMsg()[0]) //发送给在线所以玩家 encObj, _ := proto.Marshal(Chat) for _, v := range world.World.Players { (*v.Conn).Write(encObj) //直接将接收到的数据发出去 } } break case 5: break } } }