/** 检查角色名 name 角色名 */ func CheckPlayerName(session *server.Session, response *server.Response, request server.Request) { name, hasName := request.Get("name") if !hasName { response.Faild("参数错误!") return } isExist, err := world.WPlayerService.CheckPlayerName(name) if err != nil { response.Faild("程序执行错误!") return } if isExist { response.Faild("角色名已经存在!") return } response.Success() }