func RedisAddFriend(uid, fid uint64, typ int) error { userKey := "" if err := RedisDeleteFriend(uid, fid, typ); err != nil { return errors.As(err, uid, fid, typ) } if typ == 1 { userKey = fmt.Sprintf("%s%d", SET_WHITELIST, uid) } else { userKey = fmt.Sprintf("%s%d", SET_BLACKLIST, uid) // 加入黑名单 删除白名单 if err := RedisDeleteFriend(uid, fid, 1); err != nil { return errors.As(err, uid, fid, typ) } } val := fmt.Sprintf("%d", fid) redis.RedisSAdd(userKey, val) // 双向好友 if typ == 1 { key_2 := fmt.Sprintf("%s%d", SET_WHITELIST, fid) uid_2 := fmt.Sprintf("%d", uid) redis.RedisSAdd(key_2, uid_2) } return nil }
func RedisAddTeamMember(tid, uid uint64) error { count := RedisTeamMemberCount(tid) if int(count) >= MAX_MEMBER_NUM_TEAM { return errors.New("team member too many") } userKey := fmt.Sprintf("%s%d", SET_TEAM_MEMBER, tid) val := fmt.Sprintf("%d", uid) redis.RedisSAdd(userKey, val) //member version val = fmt.Sprintf("%d", time.Now().Unix()) userKey = fmt.Sprintf("%s%d", KEY_TEAM_MEMBER_VER, tid) redis.RedisSet(userKey, val) userKey = fmt.Sprintf("%s%d", SET_USERS_TEAM, uid) val = fmt.Sprintf("%d", tid) redis.RedisSAdd(userKey, val) return nil }
func RedisCreateTeam(team *TeamInfo) error { b, err := json.Marshal(*team) if err != nil { return errors.As(err, *team) } userKey := fmt.Sprintf("%s%d", KEY_TEAM_INFO, team.TeamId) redis.RedisSet(userKey, string(b)) userKey = fmt.Sprintf("%s%d", SET_USERS_TEAM, team.Uid) val := fmt.Sprintf("%d", team.TeamId) redis.RedisSAdd(userKey, val) //info version val = fmt.Sprintf("%d", time.Now().Unix()) userKey = fmt.Sprintf("%s%d", KEY_TEAM_INFO_VER, team.TeamId) redis.RedisSet(userKey, val) return nil }