示例#1
0
func NewLinkingContext(pkg *tp.Package) *LinkingContext {
	// Setup the function map!
	functionLookup := make([]FuncMap, len(pkg.Types))
	types := make([]string, len(pkg.Types))

	for typeId, typeObj := range pkg.Types {
		funcMap := make(FuncMap)
		types[typeId] = typeObj.GetName()
		implements := functionLookup[typeObj.GetImplements()]
		for index, fun := range pkg.Functions {
			stub := fun.Stub(pkg)

			funScopeId := fun.GetScopeTypeId()
			inherited := false
			// funScopeId is ancestor of typeId
			if (implements != nil) && pkg.AncestorOf(funScopeId, int32(typeId)) {
				_, inherited = implements[stub]
			}
			if (funScopeId == int32(typeId)) || inherited {
				funcMap[stub] = index
			}
		}
		functionLookup[typeId] = funcMap
	}

	// Setup the main context object
	ctx := &LinkingContext{
		funList: functionLookup,
		types:   types,
		Errors:  make([]string, 0),
		Transform: &tp.Transform{
			Pkg: pkg,
		},
	}

	// Find Text type int -- need its ID to deal with Text literals during processing
	ctx.textType = pkg.GetTypeId("Text")

	return ctx
}
示例#2
0
func resolveDefinition(pkg *tp.Package, fun *tp.Function, path string) {
	linkingContext := linker.NewLinkingContext(pkg)

	//	pkg.Log.Infof("\t -- Resolving --\n")
	//	pkg.Log.Infof("\t\t -- function: %v\n", fun)

	// Re-uses linker's logic to resolve function definitions
	if null.GetBool(fun.BuiltIn) == false {
		typeName := null.GetString(fun.ScopeType)

		// DON'T DO THE FOLLOWING HERE -- NEED TO RESOLVE INHERITANCE FIRST
		// // Make sure we're not replacing an existing function bacause it's (currently) a security risk
		// typeID := fun.GetScopeTypeId()
		// siblingFuncs := linkingContext.FunctionsIn(typeID)
		// // println("CHECKING FOR FRATRICIDE IN", typeName)
		// _, present := siblingFuncs[fun.Stub(pkg)]
		// if present {
		// 	msg := fmt.Sprintf("Redefining an existing function is not permitted: %s", fun.Stub(pkg))
		// 	panic(msg)
		// }
		// // for name, sib := range siblingFuncs {
		// // 	println("\t", name, sib)
		// // }
		// /////////////////////////////////////////////////////////////////////////////

		if len(typeName) != 0 {
			// When I pass in functions from the inheritance resolver, they're typeId is already set
			fun.ScopeTypeId = pkg.GetProtoTypeId(fun.ScopeType)
			fun.ScopeType = nil
		}

		localScope := make(linker.LocalDef, len(fun.Args))

		//		fun.ReturnTypeId = pkg.GetProtoTypeId(fun.ReturnType)
		for _, arg := range fun.Args {
			argTypeName := arg.TypeString
			var argTypeId int

			if argTypeName != nil {
				// Similar deal. Input functions from inheritance resolution already have ids set

				arg.TypeId = pkg.GetProtoTypeId(arg.TypeString)
				//println("Processing %", null.GetString(arg.Name))
				argTypeId = pkg.GetTypeId(null.GetString(arg.TypeString))
				arg.TypeString = nil
			} else {
				argTypeId = int(null.GetInt32(arg.TypeId))
			}

			localScope[null.GetString(arg.Name)] = argTypeId
		}

		//pkg.Log.Infof("Some insitruction: %v, %s", fun.Instruction, null.GetString(fun.Name) )
		scopeTypeId := int(null.GetInt32(fun.ScopeTypeId))
		//pkg.Log.Infof("\t\t -- opening scope type : %v\n", scopeTypeId)
		returnType := linkingContext.ProcessInstructionWithLocalScope(fun.Instruction, scopeTypeId, localScope, *fun.Name, path, false)

		if linkingContext.HasErrors() {
			message := ""
			for _, msg := range linkingContext.Errors {
				message = message + "\n" + msg
			}
			panic(message)
		}

		fun.ReturnTypeId = proto.Int32(int32(returnType))
		if fun.Instruction != nil {
			fun.Instruction.IterateAll(func(ins *tp.Instruction) {
				if *ins.Type == constants.Instruction_FUNCTION_CALL {
					if null.GetString(ins.Value) == "yield" {
						fun.OpensTypeId = ins.YieldTypeId
					}
				}
			})
		}

	}
	//pkg.Log.Infof("\t\t -- done --\n")
}