示例#1
0
/* 定期执行计划任务 */
func PlanTask() {
	timer := time.NewTicker(3 * time.Hour)
	for {
		select {
		case <-timer.C: //每3小时定时任务
			go func() {
				return //暂不执行

				//实例化对象
				game := &models.Game{}
				member := &models.Member{}
				topic := &models.Topic{}
				reply := &models.Reply{}
				order := &models.Order{}

				/* 清空缓存目录 */
				os.RemoveAll("cache")

				/* 清除成立一个月以上但活跃度不超过10的游戏 */
				bads := game.FindBads()
				GlobalLog.Notice("删除的游戏:", fmt.Sprintln(bads))
				for k, _ := range bads {
					if ok := member.FindOne(bads[k].Manager.Hex()); ok {
						//删除该游戏所有图片 game/{gamePath}/ 下所有图片
						qiniu := &QiniuController{}
						go qiniu.DeleteAll("woku", "game/"+bads[k].Id+"/")

						//删除所有相关帖子
						topic.DeleteGameTopic(bads[k].Id)

						//删除所有相关评论、回复
						reply.DeleteGameReply(bads[k].Id)

						//生成参数
						_, urlParams := member.CreateSign(time.Now().Unix()+3600, "redirect", "/article/53edfa461fc9010589000004.html")
						url := "http://" + beego.AppConfig.String("httpWebSite") + "/login.html" + urlParams
						//邮件通知管理员
						SendEmail([]string{member.Email}, "抱歉,您的板块 "+bads[k].Name+" 使用率过低,已被清除 "+time.Now().String(), "非常抱歉,根据 <a href='"+url+"'>"+url+"</a> 板块清理规范,您的板块 <b>"+bads[k].Name+"</b> 已被移除,您可以重新申请板块并尝试增加使用率!")
						//推送消息
						//AddMessage(member.Id.Hex(), "system", "", "您的板块 "+bads[k].Name+" 使用率过低,已被清除", "非常抱歉,根据 <a href='http://www.wokugame.com/article/53edfa461fc9010589000004.html'>http://www.wokugame.com/article/53edfa461fc9010589000004.html</a> 板块清理规范,您的板块 <b>"+bads[k].Name+"</b> 已被移除,您可以重新申请板块并尝试增加使用率!", "")
						//删除游戏
						bads[k].Delete()
					}
				}

				/* 删除查询游戏列表缓存 */
				models.DeleteCaches("game-find-")
				models.DeleteCaches("game-findcount-")

				/* 删除已失效订单 */
				order.DeleteBad()

				/* 刷新sitemap */
				refreshSitemap()
			}()
		}
	}
}
示例#2
0
/* 申请创建游戏 */
func (this *GameController) CreateGame() {
	ok, data := func() (bool, interface{}) {
		member := &models.Member{}

		var session interface{}
		if session = this.GetSession("WOKUID"); session == nil {
			return false, "未登录"
		}

		if ok := member.FindOne(session.(string)); !ok {
			return false, "用户不存在"
		}

		if time.Now().Sub(member.LastTime).Seconds() < 2.9 { //3秒内不能连续操作
			return false, "请继续等待"
		}

		if len([]rune(this.GetString("name"))) < 2 || len([]rune(this.GetString("name"))) > 20 { //名称不能超过10个字符
			return false, "名称长度2-20"
		}

		if this.GetString("name") == "" {
			return false, "名称不能为空"
		}

		if len([]rune(this.GetString("path"))) < 3 || len([]rune(this.GetString("path"))) > 20 { //路径不能超过10个字符
			return false, "域名长度3-20"
		}

		if this.GetString("path") == "" {
			return false, "域名不能为空"
		}

		if this.GetString("path") == "post" || this.GetString("path") == "api" {
			return false, "该域名不能使用"
		}

		//正则验证
		re := regexp.MustCompile("[`~!!@#$%^&*()_+<>?:\"”{},.,。/;;‘'[\\]]")
		result := re.FindString(this.GetString("name"))
		if result != "" {
			return false, "名称不能有特殊字符"
		}

		re = regexp.MustCompile("[a-z]+")
		result = re.FindString(this.GetString("path"))
		if this.GetString("path") != result {
			return false, "域名只能输入字母"
		}

		game := &models.Game{}
		//查询名称是否重复
		if game.FindRepeatName(this.GetString("name")) {
			return false, "名称已存在"
		}

		//查询域名是否重复
		if game.FindRepeat(this.GetString("path")) {
			return false, "域名已存在"
		}

		//检测type只能是0~4
		_type, _ := this.GetInt("type")
		if _type != 0 && _type != 1 && _type != 2 && _type != 3 && _type != 4 {
			return false, "分类不在范围内"
		}

		//一个用户最多建立20个游戏
		if member.GameNumber >= 20 {
			return false, "抱歉,您最多创建20个游戏"
		}

		member.GameNumber++
		member.Save()

		//注册新游戏
		game.Name = this.GetString("name")
		game.Id = this.GetString("path")
		game.Type = uint8(_type)
		game.Manager = member.Id
		game.Categorys = 3
		game.Insert()

		//给游戏注册默认分类
		defaultCategory := map[string]string{
			"topic": "公告",
			"plan":  "攻略",
			"bbs":   "论坛",
		}

		// 存储层级
		layer := 0

		for k, _ := range defaultCategory {
			gameCategory := &models.GameCategory{}
			gameCategory.Game = game.Id
			gameCategory.Category = k
			gameCategory.CategoryName = defaultCategory[k]
			gameCategory.RecommendPri = layer
			gameCategory.Recommend = 5
			gameCategory.Add = 1
			gameCategory.Reply = 1
			gameCategory.Insert()

			layer++
		}

		// 删除此游戏查询缓存
		models.DeleteCache("game-findpath-" + this.GetString("path"))

		// 删除查询游戏列表缓存
		models.DeleteCaches("game-find-" + this.GetString("type"))
		models.DeleteCaches("game-findcount-" + this.GetString("type"))

		return true, nil
	}()

	this.Data["json"] = map[string]interface{}{
		"ok":   ok,
		"data": data,
	}
	this.ServeJson()
}