func bitwise_and(x, y Obj) Obj { xfx := (uintptr(unsafe.Pointer(x)) & fixnum_mask) == fixnum_tag yfx := (uintptr(unsafe.Pointer(y)) & fixnum_mask) == fixnum_tag if xfx && yfx { i1 := uintptr(unsafe.Pointer(x)) i2 := uintptr(unsafe.Pointer(y)) return Obj(unsafe.Pointer(uintptr(i1 & i2))) } if (!xfx && (uintptr(unsafe.Pointer(x))&heap_mask) != heap_tag) || (!yfx && (uintptr(unsafe.Pointer(y))&heap_mask) != heap_tag) { panic("bad type") } if xfx { return bitwise_and(y, x) } switch vx := (*x).(type) { case *big.Int: var z *big.Int = big.NewInt(0) if yfx { vy := big.NewInt(int64(fixnum_to_int(y))) return wrap(z.And(vx, vy)) } switch vy := (*y).(type) { case *big.Int: return wrap(z.And(vx, vy)) default: panic("bad type") } } panic("bad type") }
func binaryIntOp(x *big.Int, op token.Token, y *big.Int) interface{} { var z big.Int switch op { case token.ADD: return z.Add(x, y) case token.SUB: return z.Sub(x, y) case token.MUL: return z.Mul(x, y) case token.QUO: return z.Quo(x, y) case token.REM: return z.Rem(x, y) case token.AND: return z.And(x, y) case token.OR: return z.Or(x, y) case token.XOR: return z.Xor(x, y) case token.AND_NOT: return z.AndNot(x, y) case token.SHL: panic("unimplemented") case token.SHR: panic("unimplemented") case token.EQL: return x.Cmp(y) == 0 case token.NEQ: return x.Cmp(y) != 0 case token.LSS: return x.Cmp(y) < 0 case token.LEQ: return x.Cmp(y) <= 0 case token.GTR: return x.Cmp(y) > 0 case token.GEQ: return x.Cmp(y) >= 0 } panic("unreachable") }