func GameControllerMapping(gamecontroller *GameController) string {
	_gamecontroller := (*C.SDL_GameController)(gamecontroller)
	return (C.GoString)(C.SDL_GameControllerMapping(_gamecontroller))
}
Beispiel #2
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// GameControllerMapping (https://wiki.libsdl.org/SDL_GameControllerMapping)
func GameControllerMapping(ctrl *GameController) string {
	return C.GoString(C.SDL_GameControllerMapping(ctrl.cptr()))
}