func GameControllerMapping(gamecontroller *GameController) string { _gamecontroller := (*C.SDL_GameController)(gamecontroller) return (C.GoString)(C.SDL_GameControllerMapping(_gamecontroller)) }
// GameControllerMapping (https://wiki.libsdl.org/SDL_GameControllerMapping) func GameControllerMapping(ctrl *GameController) string { return C.GoString(C.SDL_GameControllerMapping(ctrl.cptr())) }