Beispiel #1
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// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(deviceIndex int) string {
	GlobalMutex.Lock()
	name := C.GoString(C.SDL_JoystickName(C.int(deviceIndex)))
	GlobalMutex.Unlock()
	return name
}
Beispiel #2
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func (joystick *Joystick) Name() string {
	_joystick := (*C.SDL_Joystick)(joystick)
	return (C.GoString)(C.SDL_JoystickName(_joystick))
}
Beispiel #3
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func JoystickName(n int) string {
	return C.GoString(C.SDL_JoystickName(C.int(n)))
}
Beispiel #4
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// Joystick (https://wiki.libsdl.org/SDL_JoystickName)
func (joy *Joystick) Name() string {
	return (C.GoString)(C.SDL_JoystickName(joy.cptr()))
}
Beispiel #5
0
// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(index int) string {
	return C.GoString(C.SDL_JoystickName(C.int(index)))
}