// Get the implementation dependent name of a joystick. // This can be called before any joysticks are opened. // If no name can be found, this function returns NULL. func JoystickName(deviceIndex int) string { GlobalMutex.Lock() name := C.GoString(C.SDL_JoystickName(C.int(deviceIndex))) GlobalMutex.Unlock() return name }
func (joystick *Joystick) Name() string { _joystick := (*C.SDL_Joystick)(joystick) return (C.GoString)(C.SDL_JoystickName(_joystick)) }
func JoystickName(n int) string { return C.GoString(C.SDL_JoystickName(C.int(n))) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickName) func (joy *Joystick) Name() string { return (C.GoString)(C.SDL_JoystickName(joy.cptr())) }
// Get the implementation dependent name of a joystick. // This can be called before any joysticks are opened. // If no name can be found, this function returns NULL. func JoystickName(index int) string { return C.GoString(C.SDL_JoystickName(C.int(index))) }