Beispiel #1
0
func Uniform4fv(dst Uniform, src []float32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr)
	}()
	C.glUniform4fv(dst.c(), C.GLsizei(len(src)/4), (*C.GLfloat)(&src[0]))
}
Beispiel #2
0
func Uniform4fv(
	location int32, count Sizei, v *float32) {
	C.glUniform4fv(
		C.GLint(location),
		C.GLsizei(count),
		(*C.GLfloat)(v))
}
Beispiel #3
0
func Uniform4fv(dst Uniform, src []float32) {
	C.glUniform4fv(dst.c(), C.GLsizei(len(src)/4), (*C.GLfloat)(&src[0]))
}
Beispiel #4
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func (location UniformLocation) Uniform4fv(count int, v []float32) {
	if len(v) < 1 {
		panic("Invalid array length - must be at least 1")
	}
	C.glUniform4fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0]))
}
Beispiel #5
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func Uniform4fv(location, count int, value []float32) {
	C.glUniform4fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&value[0]))
}
Beispiel #6
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func (u Uniform4f) Setv(data []float32) {
	C.glUniform4fv(u.location, C.GLsizei(len(data)/4), (*C.GLfloat)(&data[0]))
}
Beispiel #7
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func (location UniformLocation) Uniform4fv(count int, v []float32) {
	if len(v) < 1 {
		panic(ErrorInputSize)
	}
	C.glUniform4fv(C.GLint(location), C.GLsizei(count), (*C.GLfloat)(&v[0]))
}
Beispiel #8
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func (location UniformLocation) Uniform4fv(v []float32) {
	if len(v) > 0 {
		C.glUniform4fv(C.GLint(location), C.GLsizei(len(v)), (*C.GLfloat)(&v[0]))
	}
}