Beispiel #1
0
// newCycleItem sets up the windows and images associated with a particular
// CycleChoice. This is the meat of (*Cycle).AddItem.
func newCycleItem(cycle *Cycle, choice CycleChoice) *CycleItem {
	ci := &CycleItem{
		cycle:  cycle,
		choice: choice,
	}
	t := ci.cycle.theme

	ci.win = xwindow.Must(xwindow.Create(ci.cycle.X, ci.cycle.win.Id))
	ci.active = xwindow.Must(xwindow.Create(ci.cycle.X, ci.win.Id))
	ci.inactive = xwindow.Must(xwindow.Create(ci.cycle.X, ci.win.Id))
	ci.text = xwindow.Must(xwindow.Create(ci.cycle.X, ci.cycle.win.Id))

	ci.active.MoveResize(t.IconBorderSize, t.IconBorderSize,
		t.IconSize, t.IconSize)
	ci.inactive.MoveResize(t.IconBorderSize, t.IconBorderSize,
		t.IconSize, t.IconSize)
	ci.text.MoveResize(t.BorderSize+t.Padding, t.BorderSize+t.Padding,
		1, 1)

	// If the text overruns, make sure it's below the borders.
	ci.text.StackSibling(ci.cycle.bRht.Id, xproto.StackModeBelow)

	ci.UpdateImage()
	ci.UpdateText()

	ci.unhighlight()

	return ci
}
Beispiel #2
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// NewInput constructs Input values. It needs an X connection, a parent window,
// the width of the input box, and theme information related for the font
// and background. Padding separating the text and the edges of the window
// may also be specified.
//
// While NewInput returns an *Input, a Input value also has an xwindow.Window
// value embedded into it. Thus, an Input can also be treated as a normal
// window on which you can assign callbacks, close, destroy, etc.
//
// As with all windows, the Input window should be destroyed when it is no
// longer in used.
func NewInput(X *xgbutil.XUtil, parent xproto.Window, width int, padding int,
	font *truetype.Font, fontSize float64,
	fontColor, bgColor render.Color) *Input {

	_, height := xgraphics.TextMaxExtents(font, fontSize, "M")
	height += misc.TextBreathe

	width, height = width+2*padding, height+2*padding

	img := xgraphics.New(X, image.Rect(0, 0, width, height))
	win := xwindow.Must(xwindow.Create(X, parent))
	win.Listen(xproto.EventMaskKeyPress)
	win.Resize(width, height)

	ti := &Input{
		Window:    win,
		img:       img,
		Text:      make([]rune, 0, 50),
		font:      font,
		fontSize:  fontSize,
		fontColor: fontColor,
		bgColor:   bgColor,
		padding:   padding,
	}

	ti.Render()
	return ti
}
Beispiel #3
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func newSelectItem(slct *Select, choice SelectChoice) *SelectItem {
	si := &SelectItem{
		slct:   slct,
		choice: choice,
	}

	si.regular = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))
	si.highlighted = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))

	// If the text overruns, make sure it's below the borders.
	si.regular.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)
	si.highlighted.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)

	si.UpdateText()

	return si
}
Beispiel #4
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func NewInput(X *xgbutil.XUtil, theme *InputTheme, config InputConfig) *Input {
	input := &Input{
		X:       X,
		theme:   theme,
		config:  config,
		showing: false,
		do:      nil,
		history: make([]string, 0, 100),
	}

	// Create all windows used for the base of the input prompt.
	cwin := func(p xproto.Window) *xwindow.Window {
		return xwindow.Must(xwindow.Create(X, p))
	}
	input.win = cwin(X.RootWin())
	input.label = cwin(input.win.Id)
	input.input = text.NewInput(X, input.win.Id, 1000, theme.Padding,
		theme.Font, theme.FontSize, theme.FontColor, theme.BgColor)
	input.bInp = cwin(input.win.Id)
	input.bTop, input.bBot = cwin(input.win.Id), cwin(input.win.Id)
	input.bLft, input.bRht = cwin(input.win.Id), cwin(input.win.Id)

	// Make the top-level window override redirect so the window manager
	// doesn't mess with us.
	input.win.Change(xproto.CwOverrideRedirect, 1)
	input.win.Listen(xproto.EventMaskFocusChange)
	input.input.Listen(xproto.EventMaskKeyPress)

	// Colorize the windows.
	cclr := func(w *xwindow.Window, clr render.Color) {
		w.Change(xproto.CwBackPixel, clr.Uint32())
	}
	cclr(input.win, input.theme.BgColor)
	cclr(input.bInp, input.theme.BorderColor)
	cclr(input.bTop, input.theme.BorderColor)
	cclr(input.bBot, input.theme.BorderColor)
	cclr(input.bLft, input.theme.BorderColor)
	cclr(input.bRht, input.theme.BorderColor)

	// Map the sub-windows once.
	input.label.Map()
	input.input.Map()
	input.bInp.Map()
	input.bTop.Map()
	input.bBot.Map()
	input.bLft.Map()
	input.bRht.Map()

	// Connect the key response handler.
	// The handler is responsible for tab completion and quitting if the
	// cancel key has been pressed.
	input.keyResponse().Connect(X, input.input.Id)
	input.focusResponse().Connect(X, input.win.Id)

	return input
}
Beispiel #5
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// Window is a convenience function for painting the provided
// Image value to a new window, destroying the pixmap created by that image,
// and returning the window value.
// The window is sized to the dimensions of the image.
func (im *Image) Window(parent xproto.Window) *xwindow.Window {
	win := xwindow.Must(xwindow.Create(im.X, parent))
	win.Resize(im.Bounds().Dx(), im.Bounds().Dy())

	im.XSurfaceSet(win.Id)
	im.XDraw()
	im.XPaint(win.Id)
	im.Destroy()

	return win
}
Beispiel #6
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// NewCycle creates a new prompt. As many prompts as you want can be created,
// and they could even technically be shown simultaneously so long as at most
// one of them is using a grab. (The grab will fail for the others and they
// will not be shown.)
//
// CycleTheme and CycleConfig values can either use DefaultCycle{Theme,Config}
// values found in this package, or custom ones can be created using
// composite literals.
func NewCycle(X *xgbutil.XUtil, theme *CycleTheme, config CycleConfig) *Cycle {
	cycle := &Cycle{
		X:        X,
		theme:    theme,
		config:   config,
		showing:  false,
		selected: -1,
		grabMods: 0,
	}

	// Create all windows used for the base of the cycle prompt.
	// This obviously doesn't include the windows representing the items.
	cwin := func(p xproto.Window) *xwindow.Window {
		return xwindow.Must(xwindow.Create(X, p))
	}
	cycle.win = cwin(X.RootWin())
	cycle.bTop, cycle.bBot = cwin(cycle.win.Id), cwin(cycle.win.Id)
	cycle.bLft, cycle.bRht = cwin(cycle.win.Id), cwin(cycle.win.Id)

	// Make the top-level window override redirect so the window manager
	// doesn't mess with us.
	cycle.win.Change(xproto.CwOverrideRedirect, 1)

	// Set the colors of each window.
	cclr := func(w *xwindow.Window, clr render.Color) {
		w.Change(xproto.CwBackPixel, uint32(clr.Int()))
	}
	cclr(cycle.win, cycle.theme.BgColor)
	cclr(cycle.bTop, cycle.theme.BorderColor)
	cclr(cycle.bBot, cycle.theme.BorderColor)
	cclr(cycle.bLft, cycle.theme.BorderColor)
	cclr(cycle.bRht, cycle.theme.BorderColor)

	// Map the sub-windows once. (Real mapping only happens when
	// cycle.win is mapped.)
	cycle.bTop.Map()
	cycle.bBot.Map()
	cycle.bLft.Map()
	cycle.bRht.Map()

	// Connect the key response handler (i.e., the alt-tab'ing, canceling, etc.)
	cycle.keyResponse().Connect(X, X.Dummy())

	// Guess the maximum font height.
	_, cycle.fontHeight = xgraphics.TextMaxExtents(
		cycle.theme.Font, cycle.theme.FontSize, "A")
	cycle.fontHeight += misc.TextBreathe

	return cycle
}
Beispiel #7
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func NewMessage(X *xgbutil.XUtil,
	theme *MessageTheme, config MessageConfig) *Message {

	msg := &Message{
		X:             X,
		theme:         theme,
		config:        config,
		showing:       false,
		duration:      0,
		hidden:        nil,
		cancelTimeout: make(chan struct{}, 0),
		textWins:      make([]*xwindow.Window, 0),
	}

	// Create all windows used for the base of the message prompt.
	cwin := func(p xproto.Window) *xwindow.Window {
		return xwindow.Must(xwindow.Create(X, p))
	}
	msg.win = cwin(X.RootWin())
	msg.bTop, msg.bBot = cwin(msg.win.Id), cwin(msg.win.Id)
	msg.bLft, msg.bRht = cwin(msg.win.Id), cwin(msg.win.Id)

	// Make the top-level window override redirect so the window manager
	// doesn't mess with us.
	msg.win.Change(xproto.CwOverrideRedirect, 1)
	msg.win.Listen(xproto.EventMaskFocusChange)
	msg.bTop.Listen(xproto.EventMaskKeyPress)

	// Colorize the windows.
	cclr := func(w *xwindow.Window, clr render.Color) {
		w.Change(xproto.CwBackPixel, clr.Uint32())
	}
	cclr(msg.win, msg.theme.BgColor)
	cclr(msg.bTop, msg.theme.BorderColor)
	cclr(msg.bBot, msg.theme.BorderColor)
	cclr(msg.bLft, msg.theme.BorderColor)
	cclr(msg.bRht, msg.theme.BorderColor)

	// Map the sub-windows once.
	msg.bTop.Map()
	msg.bBot.Map()
	msg.bLft.Map()
	msg.bRht.Map()

	msg.keyResponse().Connect(X, msg.bTop.Id)
	msg.focusResponse().Connect(X, msg.win.Id)

	return msg
}
Beispiel #8
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func newSelectGroupItem(slct *Select, group SelectGroup) *SelectGroupItem {
	si := &SelectGroupItem{
		slct:  slct,
		group: group,
	}

	si.win = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))
	si.win.Change(xproto.CwBackPixel, si.slct.theme.BgColor.Uint32())

	// If the text overruns, make sure it's below the borders.
	si.win.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)

	si.UpdateText()

	return si
}
Beispiel #9
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func NewSelect(X *xgbutil.XUtil,
	theme *SelectTheme, config SelectConfig) *Select {

	slct := &Select{
		X:           X,
		theme:       theme,
		config:      config,
		showing:     false,
		selected:    -1,
		tabComplete: TabCompletePrefix,
	}

	// Create all windows used for the base of the select prompt. This
	// obviously doesn't include the windows representing the items/groups.
	cwin := func(p xproto.Window) *xwindow.Window {
		return xwindow.Must(xwindow.Create(X, p))
	}
	slct.win = cwin(X.RootWin())
	slct.bInp = cwin(slct.win.Id)
	slct.bTop, slct.bBot = cwin(slct.win.Id), cwin(slct.win.Id)
	slct.bLft, slct.bRht = cwin(slct.win.Id), cwin(slct.win.Id)

	// Make the top-level window override redirect so the window manager
	// doesn't mess with us.
	slct.win.Change(xproto.CwOverrideRedirect, 1)
	slct.win.Listen(xproto.EventMaskFocusChange)
	slct.bInp.Listen(xproto.EventMaskKeyPress)

	// Create the text input window.
	slct.input = text.NewInput(X, slct.win.Id, 1000, 10,
		slct.theme.Font, slct.theme.FontSize,
		slct.theme.FontColor, slct.theme.BgColor)
	slct.input.Move(slct.theme.BorderSize, slct.theme.BorderSize)
	slct.input.StackSibling(slct.bRht.Id, xproto.StackModeBelow)

	// Colorize the windows.
	cclr := func(w *xwindow.Window, clr render.Color) {
		w.Change(xproto.CwBackPixel, clr.Uint32())
	}
	cclr(slct.win, slct.theme.BgColor)
	cclr(slct.bInp, slct.theme.BorderColor)
	cclr(slct.bTop, slct.theme.BorderColor)
	cclr(slct.bBot, slct.theme.BorderColor)
	cclr(slct.bLft, slct.theme.BorderColor)
	cclr(slct.bRht, slct.theme.BorderColor)

	// Map the sub-windows once. (Real mapping only happens when
	// cycle.win is mapped.)
	slct.bInp.Map()
	slct.bTop.Map()
	slct.bBot.Map()
	slct.bLft.Map()
	slct.bRht.Map()
	slct.input.Map()

	// Connect the key response handler.
	// The handler is responsible for tab completion and quitting if the
	// cancel key has been pressed.
	slct.keyResponse().Connect(X, slct.bInp.Id)
	slct.focusResponse().Connect(X, slct.win.Id)

	// Attach a mouse handler so the user can re-focus the prompt window.
	mousebind.ButtonReleaseFun(
		func(X *xgbutil.XUtil, ev xevent.ButtonReleaseEvent) {
			slct.win.Focus()
		}).Connect(X, slct.win.Id, "1", false, true)

	return slct
}
Beispiel #10
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func (msg *Message) Show(workarea xrect.Rect, message string,
	duration time.Duration, hidden func(msg *Message)) bool {

	if msg.showing {
		return false
	}

	msg.win.Stack(xproto.StackModeAbove)

	pad, bs := msg.theme.Padding, msg.theme.BorderSize
	height := pad + bs
	width := 0
	for _, line := range strings.Split(strings.TrimSpace(message), "\n") {
		textWin := xwindow.Must(xwindow.Create(msg.X, msg.win.Id))
		msg.textWins = append(msg.textWins, textWin)
		if len(line) == 0 {
			line = " "
		}

		textWin.Map()
		textWin.Move(bs+pad, height)
		text.DrawText(textWin, msg.theme.Font, msg.theme.FontSize,
			msg.theme.FontColor, msg.theme.BgColor, line)
		height += textWin.Geom.Height()
		if w := textWin.Geom.Width(); w > width {
			width = w
		}
	}
	height += pad + bs
	width += pad*2 + bs*2

	// position the damn window based on its width/height (i.e., center it)
	posx := workarea.X() + workarea.Width()/2 - width/2
	posy := workarea.Y() + workarea.Height()/2 - height/2

	msg.win.MoveResize(posx, posy, width, height)
	msg.bTop.Resize(width, bs)
	msg.bBot.MoveResize(0, height-bs, width, bs)
	msg.bLft.Resize(bs, height)
	msg.bRht.MoveResize(width-bs, 0, bs, height)

	msg.showing = true
	msg.duration = duration
	msg.hidden = hidden
	msg.win.Map()
	msg.lastShow = time.Now()

	// If the duration is non-zero, then wait for that amount of time and
	// automatically hide the popup. Otherwise, focus the window and wait
	// for user interaction.
	if duration == 0 {
		msg.bTop.Focus()
	} else {
		go func() {
			// If `Hide` is called before the timeout expires, we'll
			// cancel the timeout.
			select {
			case <-time.After(duration):
				msg.Hide()
			case <-msg.cancelTimeout:
			}
		}()
	}

	return true
}
Beispiel #11
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func (wingo *wingoState) ewmhSupportingWmCheck() {
	supportingWin := xwindow.Must(xwindow.Create(X, wingo.root.Id))
	ewmh.SupportingWmCheckSet(X, wingo.root.Id, supportingWin.Id)
	ewmh.SupportingWmCheckSet(X, supportingWin.Id, supportingWin.Id)
	ewmh.WmNameSet(X, supportingWin.Id, "Wingo")
}