Beispiel #1
0
func upgrade2To3(db *bolt.DB) error {
	fmt.Println("Upgrading v2 to v3...")
	tx, err := db.Begin(true)
	if err != nil {
		return err
	}
	defer tx.Rollback()
	fmt.Println("Upgrading bucket", string(logBucket))
	lb := tx.Bucket(logBucket)
	c := lb.Cursor()
	for k, v := c.First(); k != nil; k, v = c.Next() {
		var delta proto.LogDelta
		err := delta.Unmarshal(v)
		if err != nil {
			return err
		}
		delta.Quad.Upgrade()
		data, err := delta.Marshal()
		if err != nil {
			return err
		}
		lb.Put(k, data)
	}
	if err := tx.Commit(); err != nil {
		return err
	}
	tx, err = db.Begin(true)
	if err != nil {
		return err
	}
	defer tx.Rollback()
	fmt.Println("Upgrading bucket", string(nodeBucket))
	nb := tx.Bucket(nodeBucket)
	c = nb.Cursor()
	for k, v := c.First(); k != nil; k, v = c.Next() {
		var vd proto.NodeData
		err := vd.Unmarshal(v)
		if err != nil {
			return err
		}
		vd.Upgrade()
		data, err := vd.Marshal()
		if err != nil {
			return err
		}
		nb.Put(k, data)
	}
	if err := tx.Commit(); err != nil {
		return err
	}
	return nil
}
Beispiel #2
0
func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, batch *leveldb.Batch) error {
	value := proto.NodeData{
		Value: proto.MakeValue(name),
		Size:  amount,
	}
	key := createValueKeyFor(name)
	b, err := qs.db.Get(key, qs.readopts)

	// Error getting the node from the database.
	if err != nil && err != leveldb.ErrNotFound {
		clog.Errorf("Error reading Value %s from the DB.", name)
		return err
	}

	// Node exists in the database -- unmarshal and update.
	if b != nil && err != leveldb.ErrNotFound {
		var oldvalue proto.NodeData
		err = oldvalue.Unmarshal(b)
		if err != nil {
			clog.Errorf("Error: could not reconstruct value: %v", err)
			return err
		}
		oldvalue.Size += amount
		value = oldvalue
	}

	// Are we deleting something?
	if value.Size <= 0 {
		value.Size = 0
	}

	// Repackage and rewrite.
	bytes, err := value.Marshal()
	if err != nil {
		clog.Errorf("could not write to buffer for value %s: %s", name, err)
		return err
	}
	if batch == nil {
		qs.db.Put(key, bytes, qs.writeopts)
	} else {
		batch.Put(key, bytes)
	}
	return nil
}
Beispiel #3
0
func (qs *QuadStore) valueData(t *Token) proto.NodeData {
	var out proto.NodeData
	if clog.V(3) {
		clog.Infof("%s %v", string(t.bucket), t.key)
	}
	err := qs.db.View(func(tx *bolt.Tx) error {
		b := tx.Bucket(t.bucket)
		data := b.Get(t.key)
		if data != nil {
			return out.Unmarshal(data)
		}
		return nil
	})
	if err != nil {
		clog.Errorf("Error: couldn't get value")
		return proto.NodeData{}
	}
	return out
}
Beispiel #4
0
func (qs *QuadStore) valueData(key []byte) proto.NodeData {
	var out proto.NodeData
	if clog.V(3) {
		clog.Infof("%c %v", key[0], key)
	}
	b, err := qs.db.Get(key, qs.readopts)
	if err != nil && err != leveldb.ErrNotFound {
		clog.Errorf("Error: could not get value from DB")
		return out
	}
	if b != nil && err != leveldb.ErrNotFound {
		err = out.Unmarshal(b)
		if err != nil {
			clog.Errorf("Error: could not reconstruct value: %v", err)
			return proto.NodeData{}
		}
	}
	return out
}
Beispiel #5
0
func (qs *QuadStore) UpdateValueKeyBy(name string, amount int64, tx *bolt.Tx) error {
	value := proto.NodeData{
		Name:  name,
		Size_: amount,
	}
	b := tx.Bucket(nodeBucket)
	b.FillPercent = localFillPercent
	key := qs.createValueKeyFor(name)
	data := b.Get(key)

	if data != nil {
		// Node exists in the database -- unmarshal and update.
		var oldvalue proto.NodeData
		err := oldvalue.Unmarshal(data)
		if err != nil {
			clog.Errorf("Error: couldn't reconstruct value: %v", err)
			return err
		}
		oldvalue.Size_ += amount
		value = oldvalue
	}

	// Are we deleting something?
	if value.Size_ <= 0 {
		value.Size_ = 0
	}

	// Repackage and rewrite.
	bytes, err := value.Marshal()
	if err != nil {
		clog.Errorf("Couldn't write to buffer for value %s: %s", name, err)
		return err
	}
	err = b.Put(key, bytes)
	return err
}