func upgrade2To3(db *bolt.DB) error { fmt.Println("Upgrading v2 to v3...") tx, err := db.Begin(true) if err != nil { return err } defer tx.Rollback() fmt.Println("Upgrading bucket", string(logBucket)) lb := tx.Bucket(logBucket) c := lb.Cursor() for k, v := c.First(); k != nil; k, v = c.Next() { var delta proto.LogDelta err := delta.Unmarshal(v) if err != nil { return err } delta.Quad.Upgrade() data, err := delta.Marshal() if err != nil { return err } lb.Put(k, data) } if err := tx.Commit(); err != nil { return err } tx, err = db.Begin(true) if err != nil { return err } defer tx.Rollback() fmt.Println("Upgrading bucket", string(nodeBucket)) nb := tx.Bucket(nodeBucket) c = nb.Cursor() for k, v := c.First(); k != nil; k, v = c.Next() { var vd proto.NodeData err := vd.Unmarshal(v) if err != nil { return err } vd.Upgrade() data, err := vd.Marshal() if err != nil { return err } nb.Put(k, data) } if err := tx.Commit(); err != nil { return err } return nil }
func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, batch *leveldb.Batch) error { value := proto.NodeData{ Value: proto.MakeValue(name), Size: amount, } key := createValueKeyFor(name) b, err := qs.db.Get(key, qs.readopts) // Error getting the node from the database. if err != nil && err != leveldb.ErrNotFound { clog.Errorf("Error reading Value %s from the DB.", name) return err } // Node exists in the database -- unmarshal and update. if b != nil && err != leveldb.ErrNotFound { var oldvalue proto.NodeData err = oldvalue.Unmarshal(b) if err != nil { clog.Errorf("Error: could not reconstruct value: %v", err) return err } oldvalue.Size += amount value = oldvalue } // Are we deleting something? if value.Size <= 0 { value.Size = 0 } // Repackage and rewrite. bytes, err := value.Marshal() if err != nil { clog.Errorf("could not write to buffer for value %s: %s", name, err) return err } if batch == nil { qs.db.Put(key, bytes, qs.writeopts) } else { batch.Put(key, bytes) } return nil }
func (qs *QuadStore) valueData(t *Token) proto.NodeData { var out proto.NodeData if clog.V(3) { clog.Infof("%s %v", string(t.bucket), t.key) } err := qs.db.View(func(tx *bolt.Tx) error { b := tx.Bucket(t.bucket) data := b.Get(t.key) if data != nil { return out.Unmarshal(data) } return nil }) if err != nil { clog.Errorf("Error: couldn't get value") return proto.NodeData{} } return out }
func (qs *QuadStore) valueData(key []byte) proto.NodeData { var out proto.NodeData if clog.V(3) { clog.Infof("%c %v", key[0], key) } b, err := qs.db.Get(key, qs.readopts) if err != nil && err != leveldb.ErrNotFound { clog.Errorf("Error: could not get value from DB") return out } if b != nil && err != leveldb.ErrNotFound { err = out.Unmarshal(b) if err != nil { clog.Errorf("Error: could not reconstruct value: %v", err) return proto.NodeData{} } } return out }
func (qs *QuadStore) UpdateValueKeyBy(name string, amount int64, tx *bolt.Tx) error { value := proto.NodeData{ Name: name, Size_: amount, } b := tx.Bucket(nodeBucket) b.FillPercent = localFillPercent key := qs.createValueKeyFor(name) data := b.Get(key) if data != nil { // Node exists in the database -- unmarshal and update. var oldvalue proto.NodeData err := oldvalue.Unmarshal(data) if err != nil { clog.Errorf("Error: couldn't reconstruct value: %v", err) return err } oldvalue.Size_ += amount value = oldvalue } // Are we deleting something? if value.Size_ <= 0 { value.Size_ = 0 } // Repackage and rewrite. bytes, err := value.Marshal() if err != nil { clog.Errorf("Couldn't write to buffer for value %s: %s", name, err) return err } err = b.Put(key, bytes) return err }