Beispiel #1
0
func (w *WAL) Save(st raftpb.HardState, ents []raftpb.Entry) error {
	w.mu.Lock()
	defer w.mu.Unlock()

	// short cut, do not call sync
	if raft.IsEmptyHardState(st) && len(ents) == 0 {
		return nil
	}

	// TODO(xiangli): no more reference operator
	for i := range ents {
		if err := w.saveEntry(&ents[i]); err != nil {
			return err
		}
	}
	if err := w.saveState(&st); err != nil {
		return err
	}

	fstat, err := w.f.Stat()
	if err != nil {
		return err
	}
	if fstat.Size() < segmentSizeBytes {
		return w.sync()
	}
	// TODO: add a test for this code path when refactoring the tests
	return w.cut()
}
Beispiel #2
0
func (w *WAL) saveState(s *raftpb.HardState) error {
	if raft.IsEmptyHardState(*s) {
		return nil
	}
	w.state = *s
	b := pbutil.MustMarshal(s)
	rec := &walpb.Record{Type: stateType, Data: b}
	return w.encoder.encode(rec)
}
Beispiel #3
0
func (n *node) start() {
	n.stopc = make(chan struct{})
	ticker := time.Tick(5 * time.Millisecond)

	go func() {
		for {
			select {
			case <-ticker:
				n.Tick()
			case rd := <-n.Ready():
				if !raft.IsEmptyHardState(rd.HardState) {
					n.state = rd.HardState
					n.storage.SetHardState(n.state)
				}
				n.storage.Append(rd.Entries)
				time.Sleep(time.Millisecond)
				// TODO: make send async, more like real world...
				for _, m := range rd.Messages {
					n.iface.send(m)
				}
				n.Advance()
			case m := <-n.iface.recv():
				n.Step(context.TODO(), m)
			case <-n.stopc:
				n.Stop()
				log.Printf("raft.%d: stop", n.id)
				n.Node = nil
				close(n.stopc)
				return
			case p := <-n.pausec:
				recvms := make([]raftpb.Message, 0)
				for p {
					select {
					case m := <-n.iface.recv():
						recvms = append(recvms, m)
					case p = <-n.pausec:
					}
				}
				// step all pending messages
				for _, m := range recvms {
					n.Step(context.TODO(), m)
				}
			}
		}
	}()
}