func (w *WAL) Save(st raftpb.HardState, ents []raftpb.Entry) error { w.mu.Lock() defer w.mu.Unlock() // short cut, do not call sync if raft.IsEmptyHardState(st) && len(ents) == 0 { return nil } // TODO(xiangli): no more reference operator for i := range ents { if err := w.saveEntry(&ents[i]); err != nil { return err } } if err := w.saveState(&st); err != nil { return err } fstat, err := w.f.Stat() if err != nil { return err } if fstat.Size() < segmentSizeBytes { return w.sync() } // TODO: add a test for this code path when refactoring the tests return w.cut() }
func (w *WAL) saveState(s *raftpb.HardState) error { if raft.IsEmptyHardState(*s) { return nil } w.state = *s b := pbutil.MustMarshal(s) rec := &walpb.Record{Type: stateType, Data: b} return w.encoder.encode(rec) }
func (n *node) start() { n.stopc = make(chan struct{}) ticker := time.Tick(5 * time.Millisecond) go func() { for { select { case <-ticker: n.Tick() case rd := <-n.Ready(): if !raft.IsEmptyHardState(rd.HardState) { n.state = rd.HardState n.storage.SetHardState(n.state) } n.storage.Append(rd.Entries) time.Sleep(time.Millisecond) // TODO: make send async, more like real world... for _, m := range rd.Messages { n.iface.send(m) } n.Advance() case m := <-n.iface.recv(): n.Step(context.TODO(), m) case <-n.stopc: n.Stop() log.Printf("raft.%d: stop", n.id) n.Node = nil close(n.stopc) return case p := <-n.pausec: recvms := make([]raftpb.Message, 0) for p { select { case m := <-n.iface.recv(): recvms = append(recvms, m) case p = <-n.pausec: } } // step all pending messages for _, m := range recvms { n.Step(context.TODO(), m) } } } }() }