Beispiel #1
0
// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work.
// Move this to libcontainer package.
// Exec performs setup outside of a namespace so that a container can be
// executed.  Exec is a high level function for working with container namespaces.
func Exec(container *libcontainer.Config, stdin io.Reader, stdout, stderr io.Writer, console string, rootfs, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) {
	var (
		err error
	)

	// create a pipe so that we can syncronize with the namespaced process and
	// pass the veth name to the child
	syncPipe, err := syncpipe.NewSyncPipe()
	if err != nil {
		return -1, err
	}
	defer syncPipe.Close()

	command := createCommand(container, console, rootfs, dataPath, os.Args[0], syncPipe.Child(), args)
	// Note: these are only used in non-tty mode
	// if there is a tty for the container it will be opened within the namespace and the
	// fds will be duped to stdin, stdiout, and stderr
	command.Stdin = stdin
	command.Stdout = stdout
	command.Stderr = stderr

	if err := command.Start(); err != nil {
		return -1, err
	}

	// Now we passed the pipe to the child, close our side
	syncPipe.CloseChild()

	started, err := system.GetProcessStartTime(command.Process.Pid)
	if err != nil {
		return -1, err
	}

	// Do this before syncing with child so that no children
	// can escape the cgroup
	cgroupRef, err := SetupCgroups(container, command.Process.Pid)
	if err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}
	defer cgroupRef.Cleanup()

	cgroupPaths, err := cgroupRef.Paths()
	if err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}

	var networkState network.NetworkState
	if err := InitializeNetworking(container, command.Process.Pid, syncPipe, &networkState); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}

	state := &libcontainer.State{
		InitPid:       command.Process.Pid,
		InitStartTime: started,
		NetworkState:  networkState,
		CgroupPaths:   cgroupPaths,
	}

	if err := libcontainer.SaveState(dataPath, state); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}
	defer libcontainer.DeleteState(dataPath)

	// Sync with child
	if err := syncPipe.ReadFromChild(); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}

	if startCallback != nil {
		startCallback()
	}

	if err := command.Wait(); err != nil {
		if _, ok := err.(*exec.ExitError); !ok {
			return -1, err
		}
	}

	return command.ProcessState.Sys().(syscall.WaitStatus).ExitStatus(), nil
}
Beispiel #2
0
// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work.
// Move this to libcontainer package.
// Exec performs setup outside of a namespace so that a container can be
// executed.  Exec is a high level function for working with container namespaces.
func Exec(container *libcontainer.Config, term Terminal, rootfs, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) {
	var (
		master  *os.File
		console string
		err     error
	)

	// create a pipe so that we can syncronize with the namespaced process and
	// pass the veth name to the child
	syncPipe, err := syncpipe.NewSyncPipe()
	if err != nil {
		return -1, err
	}
	defer syncPipe.Close()

	if container.Tty {
		master, console, err = system.CreateMasterAndConsole()
		if err != nil {
			return -1, err
		}
		term.SetMaster(master)
	}

	command := createCommand(container, console, rootfs, dataPath, os.Args[0], syncPipe.Child(), args)

	if err := term.Attach(command); err != nil {
		return -1, err
	}
	defer term.Close()

	if err := command.Start(); err != nil {
		return -1, err
	}

	// Now we passed the pipe to the child, close our side
	syncPipe.CloseChild()

	started, err := system.GetProcessStartTime(command.Process.Pid)
	if err != nil {
		return -1, err
	}

	// Do this before syncing with child so that no children
	// can escape the cgroup
	cleaner, err := SetupCgroups(container, command.Process.Pid)
	if err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}
	if cleaner != nil {
		defer cleaner.Cleanup()
	}

	var networkState network.NetworkState
	if err := InitializeNetworking(container, command.Process.Pid, syncPipe, &networkState); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}

	state := &libcontainer.State{
		InitPid:       command.Process.Pid,
		InitStartTime: started,
		NetworkState:  networkState,
	}

	if err := libcontainer.SaveState(dataPath, state); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}
	defer libcontainer.DeleteState(dataPath)

	// Sync with child
	if err := syncPipe.ReadFromChild(); err != nil {
		command.Process.Kill()
		command.Wait()
		return -1, err
	}

	if startCallback != nil {
		startCallback()
	}

	if err := command.Wait(); err != nil {
		if _, ok := err.(*exec.ExitError); !ok {
			return -1, err
		}
	}
	return command.ProcessState.Sys().(syscall.WaitStatus).ExitStatus(), nil
}
Beispiel #3
0
// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work.
// Move this to libcontainer package.
// Exec performs setup outside of a namespace so that a container can be
// executed.  Exec is a high level function for working with container namespaces.
func Exec(container *libcontainer.Config, stdin io.Reader, stdout, stderr io.Writer, console, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) {
	var err error

	// create a pipe so that we can syncronize with the namespaced process and
	// pass the state and configuration to the child process
	parent, child, err := newInitPipe()
	if err != nil {
		return -1, err
	}
	defer parent.Close()

	command := createCommand(container, console, dataPath, os.Args[0], child, args)
	// Note: these are only used in non-tty mode
	// if there is a tty for the container it will be opened within the namespace and the
	// fds will be duped to stdin, stdiout, and stderr
	command.Stdin = stdin
	command.Stdout = stdout
	command.Stderr = stderr

	if err := command.Start(); err != nil {
		child.Close()
		return -1, err
	}
	child.Close()

	wait := func() (*os.ProcessState, error) {
		ps, err := command.Process.Wait()
		// we should kill all processes in cgroup when init is died if we use
		// host PID namespace
		if !container.Namespaces.Contains(libcontainer.NEWPID) {
			killAllPids(container)
		}
		return ps, err
	}

	terminate := func(terr error) (int, error) {
		// TODO: log the errors for kill and wait
		command.Process.Kill()
		wait()
		return -1, terr
	}

	started, err := system.GetProcessStartTime(command.Process.Pid)
	if err != nil {
		return terminate(err)
	}

	// Do this before syncing with child so that no children
	// can escape the cgroup
	cgroupPaths, err := SetupCgroups(container, command.Process.Pid)
	if err != nil {
		return terminate(err)
	}
	defer cgroups.RemovePaths(cgroupPaths)

	var networkState network.NetworkState
	if err := InitializeNetworking(container, command.Process.Pid, &networkState); err != nil {
		return terminate(err)
	}
	// send the state to the container's init process then shutdown writes for the parent
	if err := json.NewEncoder(parent).Encode(networkState); err != nil {
		return terminate(err)
	}
	// shutdown writes for the parent side of the pipe
	if err := syscall.Shutdown(int(parent.Fd()), syscall.SHUT_WR); err != nil {
		return terminate(err)
	}

	state := &libcontainer.State{
		InitPid:       command.Process.Pid,
		InitStartTime: started,
		NetworkState:  networkState,
		CgroupPaths:   cgroupPaths,
	}

	if err := libcontainer.SaveState(dataPath, state); err != nil {
		return terminate(err)
	}
	defer libcontainer.DeleteState(dataPath)

	// wait for the child process to fully complete and receive an error message
	// if one was encoutered
	var ierr *initError
	if err := json.NewDecoder(parent).Decode(&ierr); err != nil && err != io.EOF {
		return terminate(err)
	}
	if ierr != nil {
		return terminate(ierr)
	}

	if startCallback != nil {
		startCallback()
	}

	ps, err := wait()
	if err != nil {
		if _, ok := err.(*exec.ExitError); !ok {
			return -1, err
		}
	}
	// waiting for pipe flushing
	command.Wait()

	waitStatus := ps.Sys().(syscall.WaitStatus)
	if waitStatus.Signaled() {
		return EXIT_SIGNAL_OFFSET + int(waitStatus.Signal()), nil
	}
	return waitStatus.ExitStatus(), nil
}