// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work. // Move this to libcontainer package. // Exec performs setup outside of a namespace so that a container can be // executed. Exec is a high level function for working with container namespaces. func Exec(container *libcontainer.Config, stdin io.Reader, stdout, stderr io.Writer, console string, rootfs, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) { var ( err error ) // create a pipe so that we can syncronize with the namespaced process and // pass the veth name to the child syncPipe, err := syncpipe.NewSyncPipe() if err != nil { return -1, err } defer syncPipe.Close() command := createCommand(container, console, rootfs, dataPath, os.Args[0], syncPipe.Child(), args) // Note: these are only used in non-tty mode // if there is a tty for the container it will be opened within the namespace and the // fds will be duped to stdin, stdiout, and stderr command.Stdin = stdin command.Stdout = stdout command.Stderr = stderr if err := command.Start(); err != nil { return -1, err } // Now we passed the pipe to the child, close our side syncPipe.CloseChild() started, err := system.GetProcessStartTime(command.Process.Pid) if err != nil { return -1, err } // Do this before syncing with child so that no children // can escape the cgroup cgroupRef, err := SetupCgroups(container, command.Process.Pid) if err != nil { command.Process.Kill() command.Wait() return -1, err } defer cgroupRef.Cleanup() cgroupPaths, err := cgroupRef.Paths() if err != nil { command.Process.Kill() command.Wait() return -1, err } var networkState network.NetworkState if err := InitializeNetworking(container, command.Process.Pid, syncPipe, &networkState); err != nil { command.Process.Kill() command.Wait() return -1, err } state := &libcontainer.State{ InitPid: command.Process.Pid, InitStartTime: started, NetworkState: networkState, CgroupPaths: cgroupPaths, } if err := libcontainer.SaveState(dataPath, state); err != nil { command.Process.Kill() command.Wait() return -1, err } defer libcontainer.DeleteState(dataPath) // Sync with child if err := syncPipe.ReadFromChild(); err != nil { command.Process.Kill() command.Wait() return -1, err } if startCallback != nil { startCallback() } if err := command.Wait(); err != nil { if _, ok := err.(*exec.ExitError); !ok { return -1, err } } return command.ProcessState.Sys().(syscall.WaitStatus).ExitStatus(), nil }
// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work. // Move this to libcontainer package. // Exec performs setup outside of a namespace so that a container can be // executed. Exec is a high level function for working with container namespaces. func Exec(container *libcontainer.Config, term Terminal, rootfs, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) { var ( master *os.File console string err error ) // create a pipe so that we can syncronize with the namespaced process and // pass the veth name to the child syncPipe, err := syncpipe.NewSyncPipe() if err != nil { return -1, err } defer syncPipe.Close() if container.Tty { master, console, err = system.CreateMasterAndConsole() if err != nil { return -1, err } term.SetMaster(master) } command := createCommand(container, console, rootfs, dataPath, os.Args[0], syncPipe.Child(), args) if err := term.Attach(command); err != nil { return -1, err } defer term.Close() if err := command.Start(); err != nil { return -1, err } // Now we passed the pipe to the child, close our side syncPipe.CloseChild() started, err := system.GetProcessStartTime(command.Process.Pid) if err != nil { return -1, err } // Do this before syncing with child so that no children // can escape the cgroup cleaner, err := SetupCgroups(container, command.Process.Pid) if err != nil { command.Process.Kill() command.Wait() return -1, err } if cleaner != nil { defer cleaner.Cleanup() } var networkState network.NetworkState if err := InitializeNetworking(container, command.Process.Pid, syncPipe, &networkState); err != nil { command.Process.Kill() command.Wait() return -1, err } state := &libcontainer.State{ InitPid: command.Process.Pid, InitStartTime: started, NetworkState: networkState, } if err := libcontainer.SaveState(dataPath, state); err != nil { command.Process.Kill() command.Wait() return -1, err } defer libcontainer.DeleteState(dataPath) // Sync with child if err := syncPipe.ReadFromChild(); err != nil { command.Process.Kill() command.Wait() return -1, err } if startCallback != nil { startCallback() } if err := command.Wait(); err != nil { if _, ok := err.(*exec.ExitError); !ok { return -1, err } } return command.ProcessState.Sys().(syscall.WaitStatus).ExitStatus(), nil }
// TODO(vishh): This is part of the libcontainer API and it does much more than just namespaces related work. // Move this to libcontainer package. // Exec performs setup outside of a namespace so that a container can be // executed. Exec is a high level function for working with container namespaces. func Exec(container *libcontainer.Config, stdin io.Reader, stdout, stderr io.Writer, console, dataPath string, args []string, createCommand CreateCommand, startCallback func()) (int, error) { var err error // create a pipe so that we can syncronize with the namespaced process and // pass the state and configuration to the child process parent, child, err := newInitPipe() if err != nil { return -1, err } defer parent.Close() command := createCommand(container, console, dataPath, os.Args[0], child, args) // Note: these are only used in non-tty mode // if there is a tty for the container it will be opened within the namespace and the // fds will be duped to stdin, stdiout, and stderr command.Stdin = stdin command.Stdout = stdout command.Stderr = stderr if err := command.Start(); err != nil { child.Close() return -1, err } child.Close() wait := func() (*os.ProcessState, error) { ps, err := command.Process.Wait() // we should kill all processes in cgroup when init is died if we use // host PID namespace if !container.Namespaces.Contains(libcontainer.NEWPID) { killAllPids(container) } return ps, err } terminate := func(terr error) (int, error) { // TODO: log the errors for kill and wait command.Process.Kill() wait() return -1, terr } started, err := system.GetProcessStartTime(command.Process.Pid) if err != nil { return terminate(err) } // Do this before syncing with child so that no children // can escape the cgroup cgroupPaths, err := SetupCgroups(container, command.Process.Pid) if err != nil { return terminate(err) } defer cgroups.RemovePaths(cgroupPaths) var networkState network.NetworkState if err := InitializeNetworking(container, command.Process.Pid, &networkState); err != nil { return terminate(err) } // send the state to the container's init process then shutdown writes for the parent if err := json.NewEncoder(parent).Encode(networkState); err != nil { return terminate(err) } // shutdown writes for the parent side of the pipe if err := syscall.Shutdown(int(parent.Fd()), syscall.SHUT_WR); err != nil { return terminate(err) } state := &libcontainer.State{ InitPid: command.Process.Pid, InitStartTime: started, NetworkState: networkState, CgroupPaths: cgroupPaths, } if err := libcontainer.SaveState(dataPath, state); err != nil { return terminate(err) } defer libcontainer.DeleteState(dataPath) // wait for the child process to fully complete and receive an error message // if one was encoutered var ierr *initError if err := json.NewDecoder(parent).Decode(&ierr); err != nil && err != io.EOF { return terminate(err) } if ierr != nil { return terminate(ierr) } if startCallback != nil { startCallback() } ps, err := wait() if err != nil { if _, ok := err.(*exec.ExitError); !ok { return -1, err } } // waiting for pipe flushing command.Wait() waitStatus := ps.Sys().(syscall.WaitStatus) if waitStatus.Signaled() { return EXIT_SIGNAL_OFFSET + int(waitStatus.Signal()), nil } return waitStatus.ExitStatus(), nil }