Beispiel #1
0
func update(s *state, stdscr *gc.Window) {
	stdscr.Clear()
	var last_found *section
	var ascii rune
	for i := 0; i < len(s.content); i++ {
		found := s.matches[i]
		if found != nil {
			last_found = found
			// Print the associated key instead of the real letter
			stdscr.AttrOn(gc.A_BOLD)
			for k, v := range s.index {
				if found == v {
					ascii = k
					break
				}
			}
			stdscr.Print(string(ascii))
			stdscr.AttrOff(gc.A_BOLD)
		} else {
			// Print the real letter, in bold if selected
			if last_found != nil && i >= last_found.begin && i <= last_found.end && strings.Contains(s.selected, string(ascii)) {
				stdscr.AttrOn(gc.A_BOLD)
			}
			ch := string(s.content[i])
			//			if (s.content[i] != '\n' ) {
			stdscr.Print(ch)
			//			}
			stdscr.AttrOff(gc.A_BOLD)
		}
	}

	//	row, _ := stdscr.MaxYX()
	//	stdscr.MovePrint(row - 1, 0, "selected = " + s.selected + "] >> ")
	stdscr.Refresh()
}
Beispiel #2
0
func renderInitialWindow(w *goncurses.Window) {
	y, _ := w.MaxYX()
	for i := 1; i < y-1; i++ {
		w.MoveAddChar(i, 0, '~')
	}
	w.Move(0, 0)
	w.Refresh()
}
Beispiel #3
0
func printmenu(w *gc.Window, menu []string, active int) {
	y, x := 2, 2
	w.Box(0, 0)
	for i, s := range menu {
		if i == active {
			w.AttrOn(gc.A_REVERSE)
			w.MovePrint(y+i, x, s)
			w.AttrOff(gc.A_REVERSE)
		} else {
			w.MovePrint(y+i, x, s)
		}
	}
	w.Refresh()
}
Beispiel #4
0
func createPictureView(stdscr *gc.Window) *gc.Window {

	rows, cols := stdscr.MaxYX()
	pic_view, _ := gc.NewWindow(rows, cols/2, 0, cols/2)
	pic_view.Box(0, 0)
	// pic_view.MovePrintf(y+1, x+1, "TEST")
	gc.NewPanel(pic_view)

	y, _ := stdscr.MaxYX()
	stdscr.MovePrint(y-2, 1, "'q' to exit")
	stdscr.Refresh()
	pic_view.Refresh()
	return pic_view

}
Beispiel #5
0
func main() {
	f, err := os.Create("err.log")
	if err != nil {
		log.Fatal(err)
	}
	defer f.Close()

	log.SetOutput(f)

	var stdscr *gc.Window
	stdscr, err = gc.Init()
	if err != nil {
		log.Println("Init:", err)
	}
	defer gc.End()

	rand.Seed(time.Now().Unix())
	gc.StartColor()
	gc.Cursor(0)
	gc.Echo(false)
	gc.HalfDelay(1)

	gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
	gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
	gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)
	gc.InitPair(4, gc.C_RED, gc.C_BLACK)

	gc.InitPair(5, gc.C_BLUE, gc.C_BLACK)
	gc.InitPair(6, gc.C_GREEN, gc.C_BLACK)

	lines, cols := stdscr.MaxYX()
	pl, pc := lines, cols*3

	ship := newShip(lines/2, 5)
	objects = append(objects, ship)

	field := genStarfield(pl, pc)
	text := stdscr.Duplicate()

	c := time.NewTicker(time.Second / 2)
	c2 := time.NewTicker(time.Second / 16)
	px := 0

loop:
	for {
		text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life))
		stdscr.Erase()
		stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true)
		drawObjects(stdscr)
		stdscr.Overlay(text)
		stdscr.Refresh()
		select {
		case <-c.C:
			spawnAsteroid(stdscr.MaxYX())
			if px+cols >= pc {
				break loop
			}
			px++
		case <-c2.C:
			updateObjects(stdscr.MaxYX())
			drawObjects(stdscr)
		default:
			if !handleInput(stdscr, ship) || ship.Expired(-1, -1) {
				break loop
			}
		}
	}
	msg := "Game Over"
	end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2)
	if err != nil {
		log.Fatal("game over:", err)
	}
	end.MovePrint(2, 2, msg)
	end.Box(gc.ACS_VLINE, gc.ACS_HLINE)
	end.Refresh()
	gc.Nap(2000)
}