func update(s *state, stdscr *gc.Window) { stdscr.Clear() var last_found *section var ascii rune for i := 0; i < len(s.content); i++ { found := s.matches[i] if found != nil { last_found = found // Print the associated key instead of the real letter stdscr.AttrOn(gc.A_BOLD) for k, v := range s.index { if found == v { ascii = k break } } stdscr.Print(string(ascii)) stdscr.AttrOff(gc.A_BOLD) } else { // Print the real letter, in bold if selected if last_found != nil && i >= last_found.begin && i <= last_found.end && strings.Contains(s.selected, string(ascii)) { stdscr.AttrOn(gc.A_BOLD) } ch := string(s.content[i]) // if (s.content[i] != '\n' ) { stdscr.Print(ch) // } stdscr.AttrOff(gc.A_BOLD) } } // row, _ := stdscr.MaxYX() // stdscr.MovePrint(row - 1, 0, "selected = " + s.selected + "] >> ") stdscr.Refresh() }
func renderInitialWindow(w *goncurses.Window) { y, _ := w.MaxYX() for i := 1; i < y-1; i++ { w.MoveAddChar(i, 0, '~') } w.Move(0, 0) w.Refresh() }
func printmenu(w *gc.Window, menu []string, active int) { y, x := 2, 2 w.Box(0, 0) for i, s := range menu { if i == active { w.AttrOn(gc.A_REVERSE) w.MovePrint(y+i, x, s) w.AttrOff(gc.A_REVERSE) } else { w.MovePrint(y+i, x, s) } } w.Refresh() }
func createPictureView(stdscr *gc.Window) *gc.Window { rows, cols := stdscr.MaxYX() pic_view, _ := gc.NewWindow(rows, cols/2, 0, cols/2) pic_view.Box(0, 0) // pic_view.MovePrintf(y+1, x+1, "TEST") gc.NewPanel(pic_view) y, _ := stdscr.MaxYX() stdscr.MovePrint(y-2, 1, "'q' to exit") stdscr.Refresh() pic_view.Refresh() return pic_view }
func main() { f, err := os.Create("err.log") if err != nil { log.Fatal(err) } defer f.Close() log.SetOutput(f) var stdscr *gc.Window stdscr, err = gc.Init() if err != nil { log.Println("Init:", err) } defer gc.End() rand.Seed(time.Now().Unix()) gc.StartColor() gc.Cursor(0) gc.Echo(false) gc.HalfDelay(1) gc.InitPair(1, gc.C_WHITE, gc.C_BLACK) gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) gc.InitPair(4, gc.C_RED, gc.C_BLACK) gc.InitPair(5, gc.C_BLUE, gc.C_BLACK) gc.InitPair(6, gc.C_GREEN, gc.C_BLACK) lines, cols := stdscr.MaxYX() pl, pc := lines, cols*3 ship := newShip(lines/2, 5) objects = append(objects, ship) field := genStarfield(pl, pc) text := stdscr.Duplicate() c := time.NewTicker(time.Second / 2) c2 := time.NewTicker(time.Second / 16) px := 0 loop: for { text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life)) stdscr.Erase() stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true) drawObjects(stdscr) stdscr.Overlay(text) stdscr.Refresh() select { case <-c.C: spawnAsteroid(stdscr.MaxYX()) if px+cols >= pc { break loop } px++ case <-c2.C: updateObjects(stdscr.MaxYX()) drawObjects(stdscr) default: if !handleInput(stdscr, ship) || ship.Expired(-1, -1) { break loop } } } msg := "Game Over" end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2) if err != nil { log.Fatal("game over:", err) } end.MovePrint(2, 2, msg) end.Box(gc.ACS_VLINE, gc.ACS_HLINE) end.Refresh() gc.Nap(2000) }