Beispiel #1
0
func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, batch *leveldb.Batch) error {
	value := proto.NodeData{
		Value: proto.MakeValue(name),
		Size:  amount,
	}
	key := createValueKeyFor(name)
	b, err := qs.db.Get(key, qs.readopts)

	// Error getting the node from the database.
	if err != nil && err != leveldb.ErrNotFound {
		glog.Errorf("Error reading Value %s from the DB.", name)
		return err
	}

	// Node exists in the database -- unmarshal and update.
	if b != nil && err != leveldb.ErrNotFound {
		var oldvalue proto.NodeData
		err = oldvalue.Unmarshal(b)
		if err != nil {
			glog.Errorf("Error: could not reconstruct value: %v", err)
			return err
		}
		oldvalue.Size += amount
		value = oldvalue
	}

	// Are we deleting something?
	if value.Size <= 0 {
		value.Size = 0
	}

	// Repackage and rewrite.
	bytes, err := value.Marshal()
	if err != nil {
		glog.Errorf("could not write to buffer for value %s: %s", name, err)
		return err
	}
	if batch == nil {
		qs.db.Put(key, bytes, qs.writeopts)
	} else {
		batch.Put(key, bytes)
	}
	return nil
}
Beispiel #2
0
func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, tx *bolt.Tx) error {
	value := proto.NodeData{
		Value: proto.MakeValue(name),
		Size:  amount,
	}
	b := tx.Bucket(nodeBucket)
	b.FillPercent = localFillPercent
	key := qs.createValueKeyFor(name)
	data := b.Get(key)

	if data != nil {
		// Node exists in the database -- unmarshal and update.
		var oldvalue proto.NodeData
		err := oldvalue.Unmarshal(data)
		if err != nil {
			glog.Errorf("Error: couldn't reconstruct value: %v", err)
			return err
		}
		oldvalue.Size += amount
		value = oldvalue
	}

	// Are we deleting something?
	if value.Size <= 0 {
		value.Size = 0
	}

	// Repackage and rewrite.
	bytes, err := value.Marshal()
	if err != nil {
		glog.Errorf("Couldn't write to buffer for value %s: %s", name, err)
		return err
	}
	err = b.Put(key, bytes)
	return err
}