func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, batch *leveldb.Batch) error { value := proto.NodeData{ Value: proto.MakeValue(name), Size: amount, } key := createValueKeyFor(name) b, err := qs.db.Get(key, qs.readopts) // Error getting the node from the database. if err != nil && err != leveldb.ErrNotFound { glog.Errorf("Error reading Value %s from the DB.", name) return err } // Node exists in the database -- unmarshal and update. if b != nil && err != leveldb.ErrNotFound { var oldvalue proto.NodeData err = oldvalue.Unmarshal(b) if err != nil { glog.Errorf("Error: could not reconstruct value: %v", err) return err } oldvalue.Size += amount value = oldvalue } // Are we deleting something? if value.Size <= 0 { value.Size = 0 } // Repackage and rewrite. bytes, err := value.Marshal() if err != nil { glog.Errorf("could not write to buffer for value %s: %s", name, err) return err } if batch == nil { qs.db.Put(key, bytes, qs.writeopts) } else { batch.Put(key, bytes) } return nil }
func (qs *QuadStore) UpdateValueKeyBy(name quad.Value, amount int64, tx *bolt.Tx) error { value := proto.NodeData{ Value: proto.MakeValue(name), Size: amount, } b := tx.Bucket(nodeBucket) b.FillPercent = localFillPercent key := qs.createValueKeyFor(name) data := b.Get(key) if data != nil { // Node exists in the database -- unmarshal and update. var oldvalue proto.NodeData err := oldvalue.Unmarshal(data) if err != nil { glog.Errorf("Error: couldn't reconstruct value: %v", err) return err } oldvalue.Size += amount value = oldvalue } // Are we deleting something? if value.Size <= 0 { value.Size = 0 } // Repackage and rewrite. bytes, err := value.Marshal() if err != nil { glog.Errorf("Couldn't write to buffer for value %s: %s", name, err) return err } err = b.Put(key, bytes) return err }