Beispiel #1
0
func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) {
	state := testStateStore(t)
	node := mock.Node()
	state.UpsertNode(1000, node)
	node2 := mock.Node()
	state.UpsertNode(1001, node2)
	snap, _ := state.Snapshot()

	alloc := mock.Alloc()
	alloc2 := mock.Alloc() // Ensure alloc2 does not fit
	alloc2.Resources = node2.Resources
	plan := &structs.Plan{
		AllAtOnce: true, // Require all to make progress
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID:  []*structs.Allocation{alloc},
			node2.ID: []*structs.Allocation{alloc2},
		},
	}

	result, err := evaluatePlan(snap, plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if result == nil {
		t.Fatalf("missing result")
	}

	if len(result.NodeAllocation) != 0 {
		t.Fatalf("should not alloc: %v", result.NodeAllocation)
	}
}
Beispiel #2
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func TestServiceStack_Select_MetricsReset(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}
	stack := NewGenericStack(false, ctx, nodes)

	job := mock.Job()
	stack.SetJob(job)
	n1, _ := stack.Select(job.TaskGroups[0])
	m1 := ctx.Metrics()
	if n1 == nil {
		t.Fatalf("missing node %#v", m1)
	}

	if m1.NodesEvaluated != 2 {
		t.Fatalf("should only be 2")
	}

	n2, _ := stack.Select(job.TaskGroups[0])
	m2 := ctx.Metrics()
	if n2 == nil {
		t.Fatalf("missing node %#v", m2)
	}

	// If we don't reset, this would be 4
	if m2.NodesEvaluated != 2 {
		t.Fatalf("should only be 2")
	}
}
Beispiel #3
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func TestPlanApply_EvalPlan_Partial(t *testing.T) {
	state := testStateStore(t)
	node := mock.Node()
	state.UpsertNode(1000, node)
	node2 := mock.Node()
	state.UpsertNode(1001, node2)
	snap, _ := state.Snapshot()

	alloc := mock.Alloc()
	alloc2 := mock.Alloc() // Ensure alloc2 does not fit
	alloc2.Resources = node2.Resources
	plan := &structs.Plan{
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID:  []*structs.Allocation{alloc},
			node2.ID: []*structs.Allocation{alloc2},
		},
	}

	result, err := evaluatePlan(snap, plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if result == nil {
		t.Fatalf("missing result")
	}

	if _, ok := result.NodeAllocation[node.ID]; !ok {
		t.Fatalf("should allow alloc")
	}
	if _, ok := result.NodeAllocation[node2.ID]; ok {
		t.Fatalf("should not allow alloc2")
	}
}
Beispiel #4
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func TestServiceStack_Select_ConstraintFilter(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	zero := nodes[0]
	zero.Attributes["kernel.name"] = "freebsd"

	stack := NewGenericStack(false, ctx, nodes)

	job := mock.Job()
	job.Constraints[0].RTarget = "freebsd"
	stack.SetJob(job)

	node, _ := stack.Select(job.TaskGroups[0])
	if node == nil {
		t.Fatalf("missing node %#v", ctx.Metrics())
	}

	if node.Node != zero {
		t.Fatalf("bad")
	}

	met := ctx.Metrics()
	if met.NodesFiltered != 1 {
		t.Fatalf("bad: %#v", met)
	}
	if met.ClassFiltered["linux-medium-pci"] != 1 {
		t.Fatalf("bad: %#v", met)
	}
	if met.ConstraintFiltered["$attr.kernel.name = freebsd"] != 1 {
		t.Fatalf("bad: %#v", met)
	}
}
Beispiel #5
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func TestServiceStack_Select_BinPack_Overflow(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	zero := nodes[0]
	one := nodes[1]
	one.Reserved = one.Resources

	stack := NewGenericStack(false, ctx, nodes)

	job := mock.Job()
	stack.SetJob(job)

	node, _ := stack.Select(job.TaskGroups[0])
	if node == nil {
		t.Fatalf("missing node %#v", ctx.Metrics())
	}

	if node.Node != zero {
		t.Fatalf("bad")
	}

	met := ctx.Metrics()
	if met.NodesExhausted != 1 {
		t.Fatalf("bad: %#v", met)
	}
	if met.ClassExhausted["linux-medium-pci"] != 1 {
		t.Fatalf("bad: %#v", met)
	}
	if len(met.Scores) != 1 {
		t.Fatalf("bad: %#v", met)
	}
}
Beispiel #6
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func TestServiceStack_Select_DriverFilter(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	zero := nodes[0]
	zero.Attributes["driver.foo"] = "1"
	if err := zero.ComputeClass(); err != nil {
		t.Fatalf("ComputedClass() failed: %v", err)
	}

	stack := NewGenericStack(false, ctx)
	stack.SetNodes(nodes)

	job := mock.Job()
	job.TaskGroups[0].Tasks[0].Driver = "foo"
	stack.SetJob(job)

	node, _ := stack.Select(job.TaskGroups[0])
	if node == nil {
		t.Fatalf("missing node %#v", ctx.Metrics())
	}

	if node.Node != zero {
		t.Fatalf("bad")
	}
}
Beispiel #7
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func TestProposedAllocConstraint_JobDistinctHosts_InfeasibleCount(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	static := NewStaticIterator(ctx, nodes)

	// Create a job with a distinct_hosts constraint and three task groups.
	tg1 := &structs.TaskGroup{Name: "bar"}
	tg2 := &structs.TaskGroup{Name: "baz"}
	tg3 := &structs.TaskGroup{Name: "bam"}

	job := &structs.Job{
		ID:          "foo",
		Constraints: []*structs.Constraint{{Operand: structs.ConstraintDistinctHosts}},
		TaskGroups:  []*structs.TaskGroup{tg1, tg2, tg3},
	}

	propsed := NewProposedAllocConstraintIterator(ctx, static)
	propsed.SetTaskGroup(tg1)
	propsed.SetJob(job)

	// It should not be able to place 3 tasks with only two nodes.
	out := collectFeasible(propsed)
	if len(out) != 2 {
		t.Fatalf("Bad: %#v", out)
	}
}
Beispiel #8
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func TestServiceStack_Select_PreferringNodes(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
	}
	stack := NewGenericStack(false, ctx)
	stack.SetNodes(nodes)

	job := mock.Job()
	stack.SetJob(job)

	// Create a preferred node
	preferredNode := mock.Node()
	option, _ := stack.SelectPreferringNodes(job.TaskGroups[0], []*structs.Node{preferredNode})
	if option == nil {
		t.Fatalf("missing node %#v", ctx.Metrics())
	}
	if option.Node.ID != preferredNode.ID {
		t.Fatalf("expected: %v, actual: %v", option.Node.ID, preferredNode.ID)
	}

	// Change the preferred node's kernel to windows and ensure the allocations
	// are placed elsewhere
	preferredNode1 := preferredNode.Copy()
	preferredNode1.Attributes["kernel.name"] = "windows"
	preferredNode1.ComputeClass()
	option, _ = stack.SelectPreferringNodes(job.TaskGroups[0], []*structs.Node{preferredNode1})
	if option == nil {
		t.Fatalf("missing node %#v", ctx.Metrics())
	}

	if option.Node.ID != nodes[0].ID {
		t.Fatalf("expected: %#v, actual: %#v", nodes[0], option.Node)
	}
}
Beispiel #9
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func TestDriverIterator(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}
	static := NewStaticIterator(ctx, nodes)

	nodes[0].Attributes["driver.foo"] = "1"
	nodes[1].Attributes["driver.foo"] = "0"
	nodes[2].Attributes["driver.foo"] = "true"
	nodes[3].Attributes["driver.foo"] = "False"

	drivers := map[string]struct{}{
		"exec": struct{}{},
		"foo":  struct{}{},
	}
	driver := NewDriverIterator(ctx, static, drivers)

	out := collectFeasible(driver)
	if len(out) != 2 {
		t.Fatalf("missing nodes")
	}
	if out[0] != nodes[0] || out[1] != nodes[2] {
		t.Fatalf("bad: %#v", out)
	}
}
Beispiel #10
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func TestReadyNodesInDCs(t *testing.T) {
	state, err := state.NewStateStore(os.Stderr)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	node1 := mock.Node()
	node2 := mock.Node()
	node2.Datacenter = "dc2"
	node3 := mock.Node()
	node3.Datacenter = "dc2"
	node3.Status = structs.NodeStatusDown
	node4 := mock.Node()
	node4.Drain = true

	noErr(t, state.UpsertNode(1000, node1))
	noErr(t, state.UpsertNode(1001, node2))
	noErr(t, state.UpsertNode(1002, node3))
	noErr(t, state.UpsertNode(1003, node4))

	nodes, err := readyNodesInDCs(state, []string{"dc1", "dc2"})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if len(nodes) != 2 {
		t.Fatalf("bad: %v", nodes)
	}
	if nodes[0].ID == node3.ID || nodes[1].ID == node3.ID {
		t.Fatalf("Bad: %#v", nodes)
	}
}
Beispiel #11
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func TestConstraintIterator(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}
	static := NewStaticIterator(ctx, nodes)

	nodes[0].Attributes["kernel.name"] = "freebsd"
	nodes[1].Datacenter = "dc2"

	constraints := []*structs.Constraint{
		&structs.Constraint{
			Operand: "=",
			LTarget: "$node.datacenter",
			RTarget: "dc1",
		},
		&structs.Constraint{
			Operand: "is",
			LTarget: "$attr.kernel.name",
			RTarget: "linux",
		},
	}
	constr := NewConstraintIterator(ctx, static, constraints)

	out := collectFeasible(constr)
	if len(out) != 1 {
		t.Fatalf("missing nodes")
	}
	if out[0] != nodes[2] {
		t.Fatalf("bad: %#v", out)
	}
}
Beispiel #12
0
func TestProposedAllocConstraint_JobDistinctHosts_Infeasible(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	static := NewStaticIterator(ctx, nodes)

	// Create a job with a distinct_hosts constraint and two task groups.
	tg1 := &structs.TaskGroup{Name: "bar"}
	tg2 := &structs.TaskGroup{Name: "baz"}

	job := &structs.Job{
		ID:          "foo",
		Constraints: []*structs.Constraint{{Operand: structs.ConstraintDistinctHosts}},
		TaskGroups:  []*structs.TaskGroup{tg1, tg2},
	}

	// Add allocs placing tg1 on node1 and tg2 on node2. This should make the
	// job unsatisfiable.
	plan := ctx.Plan()
	plan.NodeAllocation[nodes[0].ID] = []*structs.Allocation{
		&structs.Allocation{
			TaskGroup: tg1.Name,
			JobID:     job.ID,
			ID:        structs.GenerateUUID(),
		},

		// Should be ignored as it is a different job.
		&structs.Allocation{
			TaskGroup: tg2.Name,
			JobID:     "ignore 2",
			ID:        structs.GenerateUUID(),
		},
	}
	plan.NodeAllocation[nodes[1].ID] = []*structs.Allocation{
		&structs.Allocation{
			TaskGroup: tg2.Name,
			JobID:     job.ID,
			ID:        structs.GenerateUUID(),
		},

		// Should be ignored as it is a different job.
		&structs.Allocation{
			TaskGroup: tg1.Name,
			JobID:     "ignore 2",
			ID:        structs.GenerateUUID(),
		},
	}

	propsed := NewProposedAllocConstraintIterator(ctx, static)
	propsed.SetTaskGroup(tg1)
	propsed.SetJob(job)

	out := collectFeasible(propsed)
	if len(out) != 0 {
		t.Fatalf("Bad: %#v", out)
	}
}
Beispiel #13
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func TestSystemSched_QueuedAllocsMultTG(t *testing.T) {
	h := NewHarness(t)

	// Register two nodes with two different classes
	node := mock.Node()
	node.NodeClass = "green"
	node.ComputeClass()
	noErr(t, h.State.UpsertNode(h.NextIndex(), node))

	node2 := mock.Node()
	node2.NodeClass = "blue"
	node2.ComputeClass()
	noErr(t, h.State.UpsertNode(h.NextIndex(), node2))

	// Create a Job with two task groups, each constrianed on node class
	job := mock.SystemJob()
	tg1 := job.TaskGroups[0]
	tg1.Constraints = append(tg1.Constraints,
		&structs.Constraint{
			LTarget: "${node.class}",
			RTarget: "green",
			Operand: "==",
		})

	tg2 := tg1.Copy()
	tg2.Name = "web2"
	tg2.Constraints[0].RTarget = "blue"
	job.TaskGroups = append(job.TaskGroups, tg2)
	noErr(t, h.State.UpsertJob(h.NextIndex(), job))

	// Create a mock evaluation to deal with drain
	eval := &structs.Evaluation{
		ID:          structs.GenerateUUID(),
		Priority:    50,
		TriggeredBy: structs.EvalTriggerNodeUpdate,
		JobID:       job.ID,
		NodeID:      node.ID,
	}

	// Process the evaluation
	err := h.Process(NewSystemScheduler, eval)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Ensure a single plan
	if len(h.Plans) != 1 {
		t.Fatalf("bad: %#v", h.Plans)
	}

	qa := h.Evals[0].QueuedAllocations
	if qa["web"] != 0 || qa["web2"] != 0 {
		t.Fatalf("bad queued allocations %#v", qa)
	}

	h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
Beispiel #14
0
func TestConstraintChecker(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}

	nodes[0].Attributes["kernel.name"] = "freebsd"
	nodes[1].Datacenter = "dc2"
	nodes[2].NodeClass = "large"

	constraints := []*structs.Constraint{
		&structs.Constraint{
			Operand: "=",
			LTarget: "${node.datacenter}",
			RTarget: "dc1",
		},
		&structs.Constraint{
			Operand: "is",
			LTarget: "${attr.kernel.name}",
			RTarget: "linux",
		},
		&structs.Constraint{
			Operand: "is",
			LTarget: "${node.class}",
			RTarget: "large",
		},
	}
	checker := NewConstraintChecker(ctx, constraints)
	cases := []struct {
		Node   *structs.Node
		Result bool
	}{
		{
			Node:   nodes[0],
			Result: false,
		},
		{
			Node:   nodes[1],
			Result: false,
		},
		{
			Node:   nodes[2],
			Result: true,
		},
	}

	for i, c := range cases {
		if act := checker.Feasible(c.Node); act != c.Result {
			t.Fatalf("case(%d) failed: got %v; want %v", i, act, c.Result)
		}
	}
}
Beispiel #15
0
func TestTaintedNodes(t *testing.T) {
	state, err := state.NewStateStore(os.Stderr)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	node1 := mock.Node()
	node2 := mock.Node()
	node2.Datacenter = "dc2"
	node3 := mock.Node()
	node3.Datacenter = "dc2"
	node3.Status = structs.NodeStatusDown
	node4 := mock.Node()
	node4.Drain = true
	noErr(t, state.UpsertNode(1000, node1))
	noErr(t, state.UpsertNode(1001, node2))
	noErr(t, state.UpsertNode(1002, node3))
	noErr(t, state.UpsertNode(1003, node4))

	allocs := []*structs.Allocation{
		&structs.Allocation{NodeID: node1.ID},
		&structs.Allocation{NodeID: node2.ID},
		&structs.Allocation{NodeID: node3.ID},
		&structs.Allocation{NodeID: node4.ID},
		&structs.Allocation{NodeID: "12345678-abcd-efab-cdef-123456789abc"},
	}
	tainted, err := taintedNodes(state, allocs)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if len(tainted) != 3 {
		t.Fatalf("bad: %v", tainted)
	}

	if _, ok := tainted[node1.ID]; ok {
		t.Fatalf("Bad: %v", tainted)
	}
	if _, ok := tainted[node2.ID]; ok {
		t.Fatalf("Bad: %v", tainted)
	}

	if node, ok := tainted[node3.ID]; !ok || node == nil {
		t.Fatalf("Bad: %v", tainted)
	}

	if node, ok := tainted[node4.ID]; !ok || node == nil {
		t.Fatalf("Bad: %v", tainted)
	}

	if node, ok := tainted["12345678-abcd-efab-cdef-123456789abc"]; !ok || node != nil {
		t.Fatalf("Bad: %v", tainted)
	}
}
Beispiel #16
0
func TestServiceStack_SetNodes(t *testing.T) {
	_, ctx := testContext(t)
	stack := NewGenericStack(false, ctx, nil)

	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}
	stack.SetNodes(nodes)

	// Check that our scan limit is updated
	if stack.limit.limit != 3 {
		t.Fatalf("bad limit %d", stack.limit.limit)
	}

	out := collectFeasible(stack.source)
	if !reflect.DeepEqual(out, nodes) {
		t.Fatalf("bad: %#v", out)
	}
}
Beispiel #17
0
func TestProposedAllocConstraint_TaskGroupDistinctHosts(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
	}
	static := NewStaticIterator(ctx, nodes)

	// Create a task group with a distinct_hosts constraint.
	taskGroup := &structs.TaskGroup{
		Name: "example",
		Constraints: []*structs.Constraint{
			{Operand: structs.ConstraintDistinctHosts},
		},
	}

	// Add a planned alloc to node1.
	plan := ctx.Plan()
	plan.NodeAllocation[nodes[0].ID] = []*structs.Allocation{
		&structs.Allocation{
			TaskGroup: taskGroup.Name,
			JobID:     "foo",
		},
	}

	// Add a planned alloc to node2 with the same task group name but a
	// different job.
	plan.NodeAllocation[nodes[1].ID] = []*structs.Allocation{
		&structs.Allocation{
			TaskGroup: taskGroup.Name,
			JobID:     "bar",
		},
	}

	propsed := NewProposedAllocConstraintIterator(ctx, static)
	propsed.SetTaskGroup(taskGroup)
	propsed.SetJob(&structs.Job{ID: "foo"})

	out := collectFeasible(propsed)
	if len(out) != 1 {
		t.Fatalf("Bad: %#v", out)
	}

	// Expect it to skip the first node as there is a previous alloc on it for
	// the same task group.
	if out[0] != nodes[1] {
		t.Fatalf("Bad: %v", out)
	}
}
Beispiel #18
0
func TestShuffleNodes(t *testing.T) {
	nodes := []*structs.Node{
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
		mock.Node(),
	}
	orig := make([]*structs.Node, len(nodes))
	copy(orig, nodes)
	shuffleNodes(nodes)
	if reflect.DeepEqual(nodes, orig) {
		t.Fatalf("shoudl not match")
	}
}
Beispiel #19
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func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
	alloc := mock.Alloc()
	state := testStateStore(t)
	node := mock.Node()
	alloc.NodeID = node.ID
	node.Resources = alloc.Resources
	node.Reserved = nil
	node.Status = structs.NodeStatusDown
	state.UpsertNode(1000, node)
	state.UpsertAllocs(1001, []*structs.Allocation{alloc})
	snap, _ := state.Snapshot()

	allocEvict := new(structs.Allocation)
	*allocEvict = *alloc
	allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
	plan := &structs.Plan{
		NodeUpdate: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{allocEvict},
		},
	}

	fit, err := evaluateNodePlan(snap, plan, node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if !fit {
		t.Fatalf("bad")
	}
}
Beispiel #20
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func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) {
	alloc := mock.Alloc()
	state := testStateStore(t)
	node := mock.Node()
	alloc.NodeID = node.ID
	alloc.DesiredStatus = structs.AllocDesiredStatusEvict
	node.Resources = alloc.Resources
	node.Reserved = nil
	state.UpsertNode(1000, node)
	state.UpsertAllocs(1001, []*structs.Allocation{alloc})
	snap, _ := state.Snapshot()

	alloc2 := mock.Alloc()
	plan := &structs.Plan{
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc2},
		},
	}

	fit, err := evaluateNodePlan(snap, plan, node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if !fit {
		t.Fatalf("bad")
	}
}
Beispiel #21
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func TestPlanApply_EvalPlan_Simple(t *testing.T) {
	state := testStateStore(t)
	node := mock.Node()
	state.UpsertNode(1000, node)
	snap, _ := state.Snapshot()

	alloc := mock.Alloc()
	allocFail := mock.Alloc()
	plan := &structs.Plan{
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc},
		},
		FailedAllocs: []*structs.Allocation{allocFail},
	}

	pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize)
	defer pool.Shutdown()

	result, err := evaluatePlan(pool, snap, plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if result == nil {
		t.Fatalf("missing result")
	}
	if !reflect.DeepEqual(result.FailedAllocs, plan.FailedAllocs) {
		t.Fatalf("missing failed allocs")
	}
}
Beispiel #22
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func TestClientEndpoint_Register(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	req := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index == 0 {
		t.Fatalf("bad index: %d", resp.Index)
	}

	// Check for the node in the FSM
	state := s1.fsm.State()
	out, err := state.NodeByID(node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out == nil {
		t.Fatalf("expected node")
	}
	if out.CreateIndex != resp.Index {
		t.Fatalf("index mis-match")
	}
}
Beispiel #23
0
func TestWorker_SubmitPlan(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Register node
	node := mock.Node()
	testRegisterNode(t, s1, node)

	eval1 := mock.Eval()
	s1.fsm.State().UpsertJobSummary(1000, mock.JobSummary(eval1.JobID))

	// Create the register request
	s1.evalBroker.Enqueue(eval1)

	evalOut, token, err := s1.evalBroker.Dequeue([]string{eval1.Type}, time.Second)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if evalOut != eval1 {
		t.Fatalf("Bad eval")
	}

	// Create an allocation plan
	alloc := mock.Alloc()
	s1.fsm.State().UpsertJobSummary(1200, mock.JobSummary(alloc.JobID))
	plan := &structs.Plan{
		EvalID: eval1.ID,
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc},
		},
	}

	// Attempt to submit a plan
	w := &Worker{srv: s1, logger: s1.logger, evalToken: token}
	result, state, err := w.SubmitPlan(plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Should have no update
	if state != nil {
		t.Fatalf("unexpected state update")
	}

	// Result should have allocated
	if result == nil {
		t.Fatalf("missing result")
	}

	if result.AllocIndex == 0 {
		t.Fatalf("Bad: %#v", result)
	}
	if len(result.NodeAllocation) != 1 {
		t.Fatalf("Bad: %#v", result)
	}
}
Beispiel #24
0
func TestWorker_waitForIndex(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Get the current index
	index := s1.raft.AppliedIndex()

	// Cause an increment
	go func() {
		time.Sleep(10 * time.Millisecond)
		n := mock.Node()
		if err := s1.fsm.state.UpsertNode(index+1, n); err != nil {
			t.Fatalf("failed to upsert node: %v", err)
		}
	}()

	// Wait for a future index
	w := &Worker{srv: s1, logger: s1.logger}
	err := w.waitForIndex(index+1, time.Second)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Cause a timeout
	err = w.waitForIndex(index+100, 10*time.Millisecond)
	if err == nil || !strings.Contains(err.Error(), "timeout") {
		t.Fatalf("err: %v", err)
	}
}
Beispiel #25
0
func TestClientEndpoint_GetClientAllocs(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	node.CreateIndex = resp.Index
	node.ModifyIndex = resp.Index

	// Inject fake evaluations
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state := s1.fsm.State()
	err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the allocs
	get := &structs.NodeSpecificRequest{
		NodeID:       node.ID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp2 structs.NodeClientAllocsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index != 100 {
		t.Fatalf("Bad index: %d %d", resp2.Index, 100)
	}

	if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 {
		t.Fatalf("bad: %#v", resp2.Allocs)
	}

	// Lookup non-existing node
	get.NodeID = "foobarbaz"
	var resp3 structs.NodeClientAllocsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp3); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp3.Index != 100 {
		t.Fatalf("Bad index: %d %d", resp3.Index, 100)
	}
	if len(resp3.Allocs) != 0 {
		t.Fatalf("unexpected node %#v", resp3.Allocs)
	}
}
Beispiel #26
0
func TestFeasibilityWrapper_JobEligible_TgEscaped(t *testing.T) {
	_, ctx := testContext(t)
	nodes := []*structs.Node{mock.Node()}
	static := NewStaticIterator(ctx, nodes)
	jobMock := newMockFeasiblityChecker(true)
	tgMock := newMockFeasiblityChecker(true)
	wrapper := NewFeasibilityWrapper(ctx, static, []FeasibilityChecker{jobMock}, []FeasibilityChecker{tgMock})

	// Set the job to escaped
	cc := nodes[0].ComputedClass
	ctx.Eligibility().job[cc] = EvalComputedClassEligible
	ctx.Eligibility().taskGroups["foo"] =
		map[string]ComputedClassFeasibility{cc: EvalComputedClassEscaped}
	wrapper.SetTaskGroup("foo")

	// Run the wrapper.
	out := collectFeasible(wrapper)

	if out == nil || tgMock.calls() != 1 {
		t.Fatalf("bad: %#v %v", out, tgMock.calls())
	}

	if e, ok := ctx.Eligibility().taskGroups["foo"][cc]; !ok || e != EvalComputedClassEscaped {
		t.Fatalf("bad: %v %v", e, ok)
	}
}
Beispiel #27
0
func TestStateStore_RestoreNode(t *testing.T) {
	state := testStateStore(t)
	node := mock.Node()

	notify := setupNotifyTest(
		state,
		watch.Item{Table: "nodes"},
		watch.Item{Node: node.ID})

	restore, err := state.Restore()
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	err = restore.NodeRestore(node)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	restore.Commit()

	out, err := state.NodeByID(node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if !reflect.DeepEqual(out, node) {
		t.Fatalf("Bad: %#v %#v", out, node)
	}

	notify.verify(t)
}
Beispiel #28
0
func TestStaticIterator_SetNodes(t *testing.T) {
	_, ctx := testContext(t)
	var nodes []*structs.Node
	for i := 0; i < 3; i++ {
		nodes = append(nodes, mock.Node())
	}
	static := NewStaticIterator(ctx, nodes)

	newNodes := []*structs.Node{mock.Node()}
	static.SetNodes(newNodes)

	out := collectFeasible(static)
	if !reflect.DeepEqual(out, newNodes) {
		t.Fatalf("bad: %#v", out)
	}
}
Beispiel #29
0
func TestStateStore_Indexes(t *testing.T) {
	state := testStateStore(t)
	node := mock.Node()

	err := state.UpsertNode(1000, node)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	iter, err := state.Indexes()
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	var out []*IndexEntry
	for {
		raw := iter.Next()
		if raw == nil {
			break
		}
		out = append(out, raw.(*IndexEntry))
	}

	expect := []*IndexEntry{
		&IndexEntry{"nodes", 1000},
	}

	if !reflect.DeepEqual(expect, out) {
		t.Fatalf("bad: %#v %#v", expect, out)
	}
}
Beispiel #30
0
func TestStaticIterator_Reset(t *testing.T) {
	_, ctx := testContext(t)
	var nodes []*structs.Node
	for i := 0; i < 3; i++ {
		nodes = append(nodes, mock.Node())
	}
	static := NewStaticIterator(ctx, nodes)

	for i := 0; i < 6; i++ {
		static.Reset()
		for j := 0; j < i; j++ {
			static.Next()
		}
		static.Reset()

		out := collectFeasible(static)
		if len(out) != len(nodes) {
			t.Fatalf("out: %#v", out)
			t.Fatalf("missing nodes %d %#v", i, static)
		}

		ids := make(map[string]struct{})
		for _, o := range out {
			if _, ok := ids[o.ID]; ok {
				t.Fatalf("duplicate")
			}
			ids[o.ID] = struct{}{}
		}
	}
}