Beispiel #1
0
func TestFSM_UpdateAllocFromClient(t *testing.T) {
	fsm := testFSM(t)
	state := fsm.State()

	alloc := mock.Alloc()
	state.UpsertAllocs(1, []*structs.Allocation{alloc})

	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusFailed

	req := structs.AllocUpdateRequest{
		Alloc: []*structs.Allocation{clientAlloc},
	}
	buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	resp := fsm.Apply(makeLog(buf))
	if resp != nil {
		t.Fatalf("resp: %v", resp)
	}

	// Verify we are registered
	out, err := fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	clientAlloc.CreateIndex = out.CreateIndex
	clientAlloc.ModifyIndex = out.ModifyIndex
	if !reflect.DeepEqual(clientAlloc, out) {
		t.Fatalf("bad: %#v %#v", clientAlloc, out)
	}
}
Beispiel #2
0
// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
	txn := s.db.Txn(true)
	defer txn.Abort()

	watcher := watch.NewItems()
	watcher.Add(watch.Item{Table: "allocs"})
	watcher.Add(watch.Item{Alloc: alloc.ID})
	watcher.Add(watch.Item{AllocEval: alloc.EvalID})
	watcher.Add(watch.Item{AllocJob: alloc.JobID})
	watcher.Add(watch.Item{AllocNode: alloc.NodeID})

	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription
	copyAlloc.TaskStates = alloc.TaskStates

	// Update the modify index
	copyAlloc.ModifyIndex = index

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Update the indexes
	if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
		return fmt.Errorf("index update failed: %v", err)
	}

	// Set the job's status
	forceStatus := ""
	if !copyAlloc.TerminalStatus() {
		forceStatus = structs.JobStatusRunning
	}
	jobs := map[string]string{alloc.JobID: forceStatus}
	if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil {
		return fmt.Errorf("setting job status failed: %v", err)
	}

	txn.Defer(func() { s.watch.notify(watcher) })
	txn.Commit()
	return nil
}
Beispiel #3
0
// nestedUpdateAllocFromClient is used to nest an update of an allocation with client status
func (s *StateStore) nestedUpdateAllocFromClient(txn *memdb.Txn, watcher watch.Items, index uint64, alloc *structs.Allocation) error {
	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)
	// Trigger the watcher
	watcher.Add(watch.Item{Alloc: alloc.ID})
	watcher.Add(watch.Item{AllocEval: exist.EvalID})
	watcher.Add(watch.Item{AllocJob: exist.JobID})
	watcher.Add(watch.Item{AllocNode: exist.NodeID})

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription
	copyAlloc.TaskStates = alloc.TaskStates

	// Update the modify index
	copyAlloc.ModifyIndex = index

	if err := s.updateSummaryWithAlloc(index, copyAlloc, exist, watcher, txn); err != nil {
		return fmt.Errorf("error updating job summary: %v", err)
	}

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Set the job's status
	forceStatus := ""
	if !copyAlloc.TerminalStatus() {
		forceStatus = structs.JobStatusRunning
	}
	jobs := map[string]string{exist.JobID: forceStatus}
	if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil {
		return fmt.Errorf("setting job status failed: %v", err)
	}
	return nil
}
Beispiel #4
0
func TestStateStore_UpdateAllocFromClient(t *testing.T) {
	state := testStateStore(t)
	alloc := mock.Alloc()

	notify := setupNotifyTest(
		state,
		watch.Item{Table: "allocs"},
		watch.Item{Alloc: alloc.ID},
		watch.Item{AllocEval: alloc.EvalID},
		watch.Item{AllocJob: alloc.JobID},
		watch.Item{AllocNode: alloc.NodeID})

	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update := new(structs.Allocation)
	*update = *alloc
	update.ClientStatus = structs.AllocClientStatusFailed

	err = state.UpdateAllocFromClient(1001, update)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update.ModifyIndex = 1001
	if !reflect.DeepEqual(update, out) {
		t.Fatalf("bad: %#v %#v", update, out)
	}

	index, err := state.Index("allocs")
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index != 1001 {
		t.Fatalf("bad: %d", index)
	}

	notify.verify(t)
}
Beispiel #5
0
// UpdateAllocFromClient is used to update an allocation based on input
// from a client. While the schedulers are the authority on the allocation for
// most things, some updates are authoritative from the client. Specifically,
// the desired state comes from the schedulers, while the actual state comes
// from clients.
func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error {
	txn := s.db.Txn(true)
	defer txn.Abort()

	// Look for existing alloc
	existing, err := txn.First("allocs", "id", alloc.ID)
	if err != nil {
		return fmt.Errorf("alloc lookup failed: %v", err)
	}

	// Nothing to do if this does not exist
	if existing == nil {
		return nil
	}
	exist := existing.(*structs.Allocation)

	// Copy everything from the existing allocation
	copyAlloc := new(structs.Allocation)
	*copyAlloc = *exist

	// Pull in anything the client is the authority on
	copyAlloc.ClientStatus = alloc.ClientStatus
	copyAlloc.ClientDescription = alloc.ClientDescription

	// Update the modify index
	copyAlloc.ModifyIndex = index

	// Update the allocation
	if err := txn.Insert("allocs", copyAlloc); err != nil {
		return fmt.Errorf("alloc insert failed: %v", err)
	}

	// Update the indexes
	if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
		return fmt.Errorf("index update failed: %v", err)
	}

	nodes := map[string]struct{}{alloc.NodeID: struct{}{}}
	txn.Defer(func() { s.watch.notifyAllocs(nodes) })
	txn.Commit()
	return nil
}
Beispiel #6
0
func TestDiffAllocs(t *testing.T) {
	alloc1 := mock.Alloc() // Ignore
	alloc2 := mock.Alloc() // Update
	alloc2u := new(structs.Allocation)
	*alloc2u = *alloc2
	alloc2u.ModifyIndex += 1
	alloc3 := mock.Alloc() // Remove
	alloc4 := mock.Alloc() // Add

	exist := []*structs.Allocation{
		alloc1,
		alloc2,
		alloc3,
	}
	updated := []*structs.Allocation{
		alloc1,
		alloc2u,
		alloc4,
	}

	result := diffAllocs(exist, updated)

	if len(result.ignore) != 1 || result.ignore[0] != alloc1 {
		t.Fatalf("Bad: %#v", result.ignore)
	}
	if len(result.added) != 1 || result.added[0] != alloc4 {
		t.Fatalf("Bad: %#v", result.added)
	}
	if len(result.removed) != 1 || result.removed[0] != alloc3 {
		t.Fatalf("Bad: %#v", result.removed)
	}
	if len(result.updated) != 1 {
		t.Fatalf("Bad: %#v", result.updated)
	}
	if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u {
		t.Fatalf("Bad: %#v", result.updated)
	}
}
Beispiel #7
0
func TestStateStore_UpdateAllocFromClient(t *testing.T) {
	state := testStateStore(t)

	alloc := mock.Alloc()
	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update := new(structs.Allocation)
	*update = *alloc
	update.ClientStatus = structs.AllocClientStatusFailed

	err = state.UpdateAllocFromClient(1001, update)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	update.ModifyIndex = 1001
	if !reflect.DeepEqual(update, out) {
		t.Fatalf("bad: %#v %#v", update, out)
	}

	index, err := state.Index("allocs")
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index != 1001 {
		t.Fatalf("bad: %d", index)
	}
}
Beispiel #8
0
func TestFSM_UpdateAllocFromClient(t *testing.T) {
	fsm := testFSM(t)
	fsm.blockedEvals.SetEnabled(true)
	state := fsm.State()

	node := mock.Node()
	state.UpsertNode(1, node)

	// Mark an eval as blocked.
	eval := mock.Eval()
	eval.ClassEligibility = map[string]bool{node.ComputedClass: true}
	fsm.blockedEvals.Block(eval)

	bStats := fsm.blockedEvals.Stats()
	if bStats.TotalBlocked != 1 {
		t.Fatalf("bad: %#v", bStats)
	}

	// Create a completed eval
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state.UpsertAllocs(1, []*structs.Allocation{alloc})

	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusDead

	req := structs.AllocUpdateRequest{
		Alloc: []*structs.Allocation{clientAlloc},
	}
	buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	resp := fsm.Apply(makeLog(buf))
	if resp != nil {
		t.Fatalf("resp: %v", resp)
	}

	// Verify we are registered
	out, err := fsm.State().AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	clientAlloc.CreateIndex = out.CreateIndex
	clientAlloc.ModifyIndex = out.ModifyIndex
	if !reflect.DeepEqual(clientAlloc, out) {
		t.Fatalf("bad: %#v %#v", clientAlloc, out)
	}

	// Verify the eval was unblocked.
	testutil.WaitForResult(func() (bool, error) {
		bStats = fsm.blockedEvals.Stats()
		if bStats.TotalBlocked != 0 {
			return false, fmt.Errorf("bad: %#v %#v", bStats, out)
		}
		return true, nil
	}, func(err error) {
		t.Fatalf("err: %s", err)
	})
}