func TestFSM_UpdateAllocFromClient(t *testing.T) { fsm := testFSM(t) state := fsm.State() alloc := mock.Alloc() state.UpsertAllocs(1, []*structs.Allocation{alloc}) clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed req := structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc}, } buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req) if err != nil { t.Fatalf("err: %v", err) } resp := fsm.Apply(makeLog(buf)) if resp != nil { t.Fatalf("resp: %v", resp) } // Verify we are registered out, err := fsm.State().AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } clientAlloc.CreateIndex = out.CreateIndex clientAlloc.ModifyIndex = out.ModifyIndex if !reflect.DeepEqual(clientAlloc, out) { t.Fatalf("bad: %#v %#v", clientAlloc, out) } }
// UpdateAllocFromClient is used to update an allocation based on input // from a client. While the schedulers are the authority on the allocation for // most things, some updates are authoritative from the client. Specifically, // the desired state comes from the schedulers, while the actual state comes // from clients. func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error { txn := s.db.Txn(true) defer txn.Abort() watcher := watch.NewItems() watcher.Add(watch.Item{Table: "allocs"}) watcher.Add(watch.Item{Alloc: alloc.ID}) watcher.Add(watch.Item{AllocEval: alloc.EvalID}) watcher.Add(watch.Item{AllocJob: alloc.JobID}) watcher.Add(watch.Item{AllocNode: alloc.NodeID}) // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription copyAlloc.TaskStates = alloc.TaskStates // Update the modify index copyAlloc.ModifyIndex = index // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Update the indexes if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil { return fmt.Errorf("index update failed: %v", err) } // Set the job's status forceStatus := "" if !copyAlloc.TerminalStatus() { forceStatus = structs.JobStatusRunning } jobs := map[string]string{alloc.JobID: forceStatus} if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil { return fmt.Errorf("setting job status failed: %v", err) } txn.Defer(func() { s.watch.notify(watcher) }) txn.Commit() return nil }
// nestedUpdateAllocFromClient is used to nest an update of an allocation with client status func (s *StateStore) nestedUpdateAllocFromClient(txn *memdb.Txn, watcher watch.Items, index uint64, alloc *structs.Allocation) error { // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Trigger the watcher watcher.Add(watch.Item{Alloc: alloc.ID}) watcher.Add(watch.Item{AllocEval: exist.EvalID}) watcher.Add(watch.Item{AllocJob: exist.JobID}) watcher.Add(watch.Item{AllocNode: exist.NodeID}) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription copyAlloc.TaskStates = alloc.TaskStates // Update the modify index copyAlloc.ModifyIndex = index if err := s.updateSummaryWithAlloc(index, copyAlloc, exist, watcher, txn); err != nil { return fmt.Errorf("error updating job summary: %v", err) } // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Set the job's status forceStatus := "" if !copyAlloc.TerminalStatus() { forceStatus = structs.JobStatusRunning } jobs := map[string]string{exist.JobID: forceStatus} if err := s.setJobStatuses(index, watcher, txn, jobs, false); err != nil { return fmt.Errorf("setting job status failed: %v", err) } return nil }
func TestStateStore_UpdateAllocFromClient(t *testing.T) { state := testStateStore(t) alloc := mock.Alloc() notify := setupNotifyTest( state, watch.Item{Table: "allocs"}, watch.Item{Alloc: alloc.ID}, watch.Item{AllocEval: alloc.EvalID}, watch.Item{AllocJob: alloc.JobID}, watch.Item{AllocNode: alloc.NodeID}) err := state.UpsertAllocs(1000, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } update := new(structs.Allocation) *update = *alloc update.ClientStatus = structs.AllocClientStatusFailed err = state.UpdateAllocFromClient(1001, update) if err != nil { t.Fatalf("err: %v", err) } out, err := state.AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } update.ModifyIndex = 1001 if !reflect.DeepEqual(update, out) { t.Fatalf("bad: %#v %#v", update, out) } index, err := state.Index("allocs") if err != nil { t.Fatalf("err: %v", err) } if index != 1001 { t.Fatalf("bad: %d", index) } notify.verify(t) }
// UpdateAllocFromClient is used to update an allocation based on input // from a client. While the schedulers are the authority on the allocation for // most things, some updates are authoritative from the client. Specifically, // the desired state comes from the schedulers, while the actual state comes // from clients. func (s *StateStore) UpdateAllocFromClient(index uint64, alloc *structs.Allocation) error { txn := s.db.Txn(true) defer txn.Abort() // Look for existing alloc existing, err := txn.First("allocs", "id", alloc.ID) if err != nil { return fmt.Errorf("alloc lookup failed: %v", err) } // Nothing to do if this does not exist if existing == nil { return nil } exist := existing.(*structs.Allocation) // Copy everything from the existing allocation copyAlloc := new(structs.Allocation) *copyAlloc = *exist // Pull in anything the client is the authority on copyAlloc.ClientStatus = alloc.ClientStatus copyAlloc.ClientDescription = alloc.ClientDescription // Update the modify index copyAlloc.ModifyIndex = index // Update the allocation if err := txn.Insert("allocs", copyAlloc); err != nil { return fmt.Errorf("alloc insert failed: %v", err) } // Update the indexes if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil { return fmt.Errorf("index update failed: %v", err) } nodes := map[string]struct{}{alloc.NodeID: struct{}{}} txn.Defer(func() { s.watch.notifyAllocs(nodes) }) txn.Commit() return nil }
func TestDiffAllocs(t *testing.T) { alloc1 := mock.Alloc() // Ignore alloc2 := mock.Alloc() // Update alloc2u := new(structs.Allocation) *alloc2u = *alloc2 alloc2u.ModifyIndex += 1 alloc3 := mock.Alloc() // Remove alloc4 := mock.Alloc() // Add exist := []*structs.Allocation{ alloc1, alloc2, alloc3, } updated := []*structs.Allocation{ alloc1, alloc2u, alloc4, } result := diffAllocs(exist, updated) if len(result.ignore) != 1 || result.ignore[0] != alloc1 { t.Fatalf("Bad: %#v", result.ignore) } if len(result.added) != 1 || result.added[0] != alloc4 { t.Fatalf("Bad: %#v", result.added) } if len(result.removed) != 1 || result.removed[0] != alloc3 { t.Fatalf("Bad: %#v", result.removed) } if len(result.updated) != 1 { t.Fatalf("Bad: %#v", result.updated) } if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u { t.Fatalf("Bad: %#v", result.updated) } }
func TestStateStore_UpdateAllocFromClient(t *testing.T) { state := testStateStore(t) alloc := mock.Alloc() err := state.UpsertAllocs(1000, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } update := new(structs.Allocation) *update = *alloc update.ClientStatus = structs.AllocClientStatusFailed err = state.UpdateAllocFromClient(1001, update) if err != nil { t.Fatalf("err: %v", err) } out, err := state.AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } update.ModifyIndex = 1001 if !reflect.DeepEqual(update, out) { t.Fatalf("bad: %#v %#v", update, out) } index, err := state.Index("allocs") if err != nil { t.Fatalf("err: %v", err) } if index != 1001 { t.Fatalf("bad: %d", index) } }
func TestFSM_UpdateAllocFromClient(t *testing.T) { fsm := testFSM(t) fsm.blockedEvals.SetEnabled(true) state := fsm.State() node := mock.Node() state.UpsertNode(1, node) // Mark an eval as blocked. eval := mock.Eval() eval.ClassEligibility = map[string]bool{node.ComputedClass: true} fsm.blockedEvals.Block(eval) bStats := fsm.blockedEvals.Stats() if bStats.TotalBlocked != 1 { t.Fatalf("bad: %#v", bStats) } // Create a completed eval alloc := mock.Alloc() alloc.NodeID = node.ID state.UpsertAllocs(1, []*structs.Allocation{alloc}) clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusDead req := structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc}, } buf, err := structs.Encode(structs.AllocClientUpdateRequestType, req) if err != nil { t.Fatalf("err: %v", err) } resp := fsm.Apply(makeLog(buf)) if resp != nil { t.Fatalf("resp: %v", resp) } // Verify we are registered out, err := fsm.State().AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } clientAlloc.CreateIndex = out.CreateIndex clientAlloc.ModifyIndex = out.ModifyIndex if !reflect.DeepEqual(clientAlloc, out) { t.Fatalf("bad: %#v %#v", clientAlloc, out) } // Verify the eval was unblocked. testutil.WaitForResult(func() (bool, error) { bStats = fsm.blockedEvals.Stats() if bStats.TotalBlocked != 0 { return false, fmt.Errorf("bad: %#v %#v", bStats, out) } return true, nil }, func(err error) { t.Fatalf("err: %s", err) }) }