Beispiel #1
0
// upgradeWorker runs the required upgrade operations to upgrade to the current Juju version.
func (a *MachineAgent) upgradeWorker(
	apiState *api.State,
	jobs []params.MachineJob,
	agentConfig agent.Config,
) worker.Worker {
	return worker.NewSimpleWorker(func(stop <-chan struct{}) error {
		select {
		case <-a.upgradeComplete:
			// Our work is already done (we're probably being restarted
			// because the API connection has gone down), so do nothing.
			<-stop
			return nil
		default:
		}
		// If the machine agent is a state server, wait until state is opened.
		needsState := false
		for _, job := range jobs {
			if job == params.JobManageEnviron {
				needsState = true
			}
		}
		// We need a *state.State for upgrades. We open it independently
		// of StateWorker, because we have no guarantees about when
		// and how often StateWorker might run.
		var st *state.State
		if needsState {
			var err error
			info, ok := agentConfig.StateInfo()
			if !ok {
				return fmt.Errorf("no state info available")
			}
			st, err = state.Open(info, state.DialOpts{}, environs.NewStatePolicy())
			if err != nil {
				return err
			}
			defer st.Close()
		}
		err := a.runUpgrades(st, apiState, jobs, agentConfig)
		if err != nil {
			return err
		}
		logger.Infof("upgrade to %v completed.", version.Current)
		close(a.upgradeComplete)
		<-stop
		return nil
	})
}
Beispiel #2
0
// Run initializes state for an environment.
func (c *BootstrapCommand) Run(_ *cmd.Context) error {
	envCfg, err := config.New(config.NoDefaults, c.EnvConfig)
	if err != nil {
		return err
	}
	err = c.ReadConfig("machine-0")
	if err != nil {
		return err
	}
	agentConfig := c.CurrentConfig()

	// agent.Jobs is an optional field in the agent config, and was
	// introduced after 1.17.2. We default to allowing units on
	// machine-0 if missing.
	jobs := agentConfig.Jobs()
	if len(jobs) == 0 {
		jobs = []params.MachineJob{
			params.JobManageEnviron,
			params.JobHostUnits,
		}
	}

	// Get the bootstrap machine's addresses from the provider.
	env, err := environs.New(envCfg)
	if err != nil {
		return err
	}
	instanceId := instance.Id(c.InstanceId)
	instances, err := env.Instances([]instance.Id{instanceId})
	if err != nil {
		return err
	}
	addrs, err := instances[0].Addresses()
	if err != nil {
		return err
	}

	// Create system-identity file
	if err := agent.WriteSystemIdentityFile(agentConfig); err != nil {
		return err
	}

	// Generate a shared secret for the Mongo replica set, and write it out.
	sharedSecret, err := mongo.GenerateSharedSecret()
	if err != nil {
		return err
	}
	info, ok := agentConfig.StateServingInfo()
	if !ok {
		return fmt.Errorf("bootstrap machine config has no state serving info")
	}
	info.SharedSecret = sharedSecret
	err = c.ChangeConfig(func(agentConfig agent.ConfigSetter) {
		agentConfig.SetStateServingInfo(info)
	})
	if err != nil {
		return fmt.Errorf("cannot write agent config: %v", err)
	}
	agentConfig = c.CurrentConfig()

	if err := c.startMongo(addrs, agentConfig); err != nil {
		return err
	}

	logger.Infof("started mongo")
	// Initialise state, and store any agent config (e.g. password) changes.
	var st *state.State
	var m *state.Machine
	err = nil
	writeErr := c.ChangeConfig(func(agentConfig agent.ConfigSetter) {
		st, m, err = agent.InitializeState(
			agentConfig,
			envCfg,
			agent.BootstrapMachineConfig{
				Addresses:       addrs,
				Constraints:     c.Constraints,
				Jobs:            jobs,
				InstanceId:      instanceId,
				Characteristics: c.Hardware,
				SharedSecret:    sharedSecret,
			},
			state.DefaultDialOpts(),
			environs.NewStatePolicy(),
		)
	})
	if writeErr != nil {
		return fmt.Errorf("cannot write initial configuration: %v", err)
	}
	if err != nil {
		return err
	}
	defer st.Close()

	// bootstrap machine always gets the vote
	return m.SetHasVote(true)
}