// upgradeWorker runs the required upgrade operations to upgrade to the current Juju version. func (a *MachineAgent) upgradeWorker( apiState *api.State, jobs []params.MachineJob, agentConfig agent.Config, ) worker.Worker { return worker.NewSimpleWorker(func(stop <-chan struct{}) error { select { case <-a.upgradeComplete: // Our work is already done (we're probably being restarted // because the API connection has gone down), so do nothing. <-stop return nil default: } // If the machine agent is a state server, wait until state is opened. needsState := false for _, job := range jobs { if job == params.JobManageEnviron { needsState = true } } // We need a *state.State for upgrades. We open it independently // of StateWorker, because we have no guarantees about when // and how often StateWorker might run. var st *state.State if needsState { var err error info, ok := agentConfig.StateInfo() if !ok { return fmt.Errorf("no state info available") } st, err = state.Open(info, state.DialOpts{}, environs.NewStatePolicy()) if err != nil { return err } defer st.Close() } err := a.runUpgrades(st, apiState, jobs, agentConfig) if err != nil { return err } logger.Infof("upgrade to %v completed.", version.Current) close(a.upgradeComplete) <-stop return nil }) }
// Run initializes state for an environment. func (c *BootstrapCommand) Run(_ *cmd.Context) error { envCfg, err := config.New(config.NoDefaults, c.EnvConfig) if err != nil { return err } err = c.ReadConfig("machine-0") if err != nil { return err } agentConfig := c.CurrentConfig() // agent.Jobs is an optional field in the agent config, and was // introduced after 1.17.2. We default to allowing units on // machine-0 if missing. jobs := agentConfig.Jobs() if len(jobs) == 0 { jobs = []params.MachineJob{ params.JobManageEnviron, params.JobHostUnits, } } // Get the bootstrap machine's addresses from the provider. env, err := environs.New(envCfg) if err != nil { return err } instanceId := instance.Id(c.InstanceId) instances, err := env.Instances([]instance.Id{instanceId}) if err != nil { return err } addrs, err := instances[0].Addresses() if err != nil { return err } // Create system-identity file if err := agent.WriteSystemIdentityFile(agentConfig); err != nil { return err } // Generate a shared secret for the Mongo replica set, and write it out. sharedSecret, err := mongo.GenerateSharedSecret() if err != nil { return err } info, ok := agentConfig.StateServingInfo() if !ok { return fmt.Errorf("bootstrap machine config has no state serving info") } info.SharedSecret = sharedSecret err = c.ChangeConfig(func(agentConfig agent.ConfigSetter) { agentConfig.SetStateServingInfo(info) }) if err != nil { return fmt.Errorf("cannot write agent config: %v", err) } agentConfig = c.CurrentConfig() if err := c.startMongo(addrs, agentConfig); err != nil { return err } logger.Infof("started mongo") // Initialise state, and store any agent config (e.g. password) changes. var st *state.State var m *state.Machine err = nil writeErr := c.ChangeConfig(func(agentConfig agent.ConfigSetter) { st, m, err = agent.InitializeState( agentConfig, envCfg, agent.BootstrapMachineConfig{ Addresses: addrs, Constraints: c.Constraints, Jobs: jobs, InstanceId: instanceId, Characteristics: c.Hardware, SharedSecret: sharedSecret, }, state.DefaultDialOpts(), environs.NewStatePolicy(), ) }) if writeErr != nil { return fmt.Errorf("cannot write initial configuration: %v", err) } if err != nil { return err } defer st.Close() // bootstrap machine always gets the vote return m.SetHasVote(true) }