Beispiel #1
0
func addMachineForUnit(st *state.State, unit *state.Unit, placement *instance.Placement, networks []string) (*state.Machine, error) {
	unitCons, err := unit.Constraints()
	if err != nil {
		return nil, err
	}
	var containerType instance.ContainerType
	var mid, placementDirective string
	// Extract container type and parent from container placement directives.
	if containerType, err = instance.ParseContainerType(placement.Scope); err == nil {
		mid = placement.Directive
	} else {
		switch placement.Scope {
		case st.EnvironUUID():
			placementDirective = placement.Directive
		case instance.MachineScope:
			mid = placement.Directive
		default:
			return nil, errors.Errorf("invalid environment UUID %q", placement.Scope)
		}
	}

	// Create any new machine marked as dirty so that
	// nothing else will grab it before we assign the unit to it.

	// If a container is to be used, create it.
	if containerType != "" {
		template := state.MachineTemplate{
			Series:            unit.Series(),
			Jobs:              []state.MachineJob{state.JobHostUnits},
			Dirty:             true,
			Constraints:       *unitCons,
			RequestedNetworks: networks,
		}
		return st.AddMachineInsideMachine(template, mid, containerType)
	}
	// If a placement directive is to be used, do that here.
	if placementDirective != "" {
		template := state.MachineTemplate{
			Series:            unit.Series(),
			Jobs:              []state.MachineJob{state.JobHostUnits},
			Dirty:             true,
			Constraints:       *unitCons,
			RequestedNetworks: networks,
			Placement:         placementDirective,
		}
		return st.AddOneMachine(template)
	}

	// Otherwise use an existing machine.
	return st.Machine(mid)
}