Beispiel #1
0
func unitStatus(u *state.Unit, statusInfo status.StatusInfo) func(*gc.C) bool {
	return func(c *gc.C) bool {
		sInfo, err := u.Status()
		c.Assert(err, jc.ErrorIsNil)
		return sInfo.Status == statusInfo.Status && sInfo.Message == statusInfo.Message
	}
}
Beispiel #2
0
func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *gc.C) {
	timeout := time.After(5 * time.Second)

	for {
		select {
		case <-timeout:
			c.Fatalf("no activity detected")
		case <-time.After(coretesting.ShortWait):
			err := unit.Refresh()
			c.Assert(err, gc.IsNil)
			st, info, data, err := unit.Status()
			c.Assert(err, gc.IsNil)
			switch st {
			case params.StatusPending, params.StatusInstalled:
				c.Logf("waiting...")
				continue
			case params.StatusStarted:
				c.Logf("started!")
				return
			case params.StatusDown:
				stateConn.StartSync()
				c.Logf("unit is still down")
			default:
				c.Fatalf("unexpected status %s %s %v", st, info, data)
			}
		}
	}
}
Beispiel #3
0
func unitMatchWorkloadStatus(u *state.Unit, patterns []string) (bool, bool, error) {
	workloadStatusInfo, err := u.Status()
	if err != nil {
		return false, false, err
	}
	agentStatusInfo, err := u.AgentStatus()
	if err != nil {
		return false, false, err
	}
	return matchWorkloadStatus(patterns, workloadStatusInfo.Status, agentStatusInfo.Status)
}
Beispiel #4
0
func waitForUnitActive(stateConn *state.State, unit *state.Unit, c *gc.C) {
	timeout := time.After(5 * time.Second)

	for {
		select {
		case <-timeout:
			c.Fatalf("no activity detected")
		case <-time.After(coretesting.ShortWait):
			err := unit.Refresh()
			c.Assert(err, jc.ErrorIsNil)
			statusInfo, err := unit.Status()
			c.Assert(err, jc.ErrorIsNil)
			switch statusInfo.Status {
			case state.StatusMaintenance, state.StatusWaiting, state.StatusBlocked:
				c.Logf("waiting...")
				continue
			case state.StatusActive:
				c.Logf("active!")
				return
			case state.StatusUnknown:
				// Active units may have a status of unknown if they have
				// started but not run status-set.
				c.Logf("unknown but active!")
				return
			default:
				c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
			}
			statusInfo, err = unit.AgentStatus()
			c.Assert(err, jc.ErrorIsNil)
			switch statusInfo.Status {
			case state.StatusAllocating, state.StatusExecuting, state.StatusRebooting, state.StatusIdle:
				c.Logf("waiting...")
				continue
			case state.StatusError:
				stateConn.StartSync()
				c.Logf("unit is still down")
			default:
				c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
			}
		}
	}
}