func AnimateImageNoChannel(animImage *staticimg.StaticImg, endPos, endDim *coords.Vec, u *uistate.UIState) { node := animImage.GetNode() startPos := animImage.GetCurrent() startDim := animImage.GetDimensions() iteration := 0 node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) { iteration++ if iteration < animationFrameCount { curXY := animImage.GetCurrent() curDim := animImage.GetDimensions() XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount) dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount) newVec := curXY.PlusVec(XYStep) dimVec := curDim.PlusVec(dimStep) animImage.Move(newVec, dimVec, eng) card := animImage.GetCardHere() if card != nil { card.Move(newVec, dimVec, eng) } } else if iteration == animationFrameCount { animImage.Move(endPos, endDim, eng) card := animImage.GetCardHere() if card != nil { card.Move(endPos, endDim, eng) } } }) }
func animateCardMovement(c chan bool, animCard *card.Card, endPos, endDim *coords.Vec, u *uistate.UIState) { node := animCard.GetNode() startPos := animCard.GetCurrent() startDim := animCard.GetDimensions() iteration := 0 node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) { iteration++ if iteration < animationFrameCount { curXY := animCard.GetCurrent() curDim := animCard.GetDimensions() XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount) dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount) newVec := curXY.PlusVec(XYStep) dimVec := curDim.PlusVec(dimStep) animCard.Move(newVec, dimVec, eng) } else if iteration == animationFrameCount { animCard.Move(endPos, endDim, eng) c <- true } }) }
// Returns coordinates for images with position, width and height scaled proportional to the screen // Public for testing, but could be made private func AdjustScaleDimensions(oldInitial, oldPos, oldDimensions, oldWindowSize, newWindowSize *coords.Vec) (*coords.Vec, *coords.Vec, *coords.Vec) { return oldInitial.Rescale(oldWindowSize, newWindowSize), oldPos.Rescale(oldWindowSize, newWindowSize), oldDimensions.Rescale(oldWindowSize, newWindowSize) }
func scaleVec(vec, oldWindow, newWindow *coords.Vec) *coords.Vec { return vec.TimesVec(newWindow).DividedByVec(oldWindow) }
// Returns coordinates for images with same width and height but in new positions proportional to the screen // Public for testing, but could be made private func AdjustKeepDimensions(oldInitial, oldPos, oldDimensions, oldWindowSize, newWindowSize *coords.Vec) (*coords.Vec, *coords.Vec, *coords.Vec) { newPos := oldPos.PlusVec(oldDimensions.DividedBy(2)).DividedByVec(oldWindowSize).TimesVec(newWindowSize).MinusVec(oldDimensions.DividedBy(2)) newInitial := oldInitial.PlusVec(oldDimensions.DividedBy(2)).DividedByVec(oldWindowSize).TimesVec(newWindowSize).MinusVec(oldDimensions.DividedBy(2)) return newInitial, newPos, oldDimensions }