Esempio n. 1
0
func AnimateImageNoChannel(animImage *staticimg.StaticImg, endPos, endDim *coords.Vec, u *uistate.UIState) {
	node := animImage.GetNode()
	startPos := animImage.GetCurrent()
	startDim := animImage.GetDimensions()
	iteration := 0
	node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
		iteration++
		if iteration < animationFrameCount {
			curXY := animImage.GetCurrent()
			curDim := animImage.GetDimensions()
			XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
			dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
			newVec := curXY.PlusVec(XYStep)
			dimVec := curDim.PlusVec(dimStep)
			animImage.Move(newVec, dimVec, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(newVec, dimVec, eng)
			}
		} else if iteration == animationFrameCount {
			animImage.Move(endPos, endDim, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(endPos, endDim, eng)
			}
		}
	})
}
Esempio n. 2
0
func animateCardMovement(c chan bool, animCard *card.Card, endPos, endDim *coords.Vec, u *uistate.UIState) {
	node := animCard.GetNode()
	startPos := animCard.GetCurrent()
	startDim := animCard.GetDimensions()
	iteration := 0
	node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
		iteration++
		if iteration < animationFrameCount {
			curXY := animCard.GetCurrent()
			curDim := animCard.GetDimensions()
			XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
			dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
			newVec := curXY.PlusVec(XYStep)
			dimVec := curDim.PlusVec(dimStep)
			animCard.Move(newVec, dimVec, eng)
		} else if iteration == animationFrameCount {
			animCard.Move(endPos, endDim, eng)
			c <- true
		}
	})
}
Esempio n. 3
0
// Returns coordinates for images with position, width and height scaled proportional to the screen
// Public for testing, but could be made private
func AdjustScaleDimensions(oldInitial, oldPos, oldDimensions, oldWindowSize, newWindowSize *coords.Vec) (*coords.Vec, *coords.Vec, *coords.Vec) {
	return oldInitial.Rescale(oldWindowSize, newWindowSize),
		oldPos.Rescale(oldWindowSize, newWindowSize),
		oldDimensions.Rescale(oldWindowSize, newWindowSize)
}
Esempio n. 4
0
func scaleVec(vec, oldWindow, newWindow *coords.Vec) *coords.Vec {
	return vec.TimesVec(newWindow).DividedByVec(oldWindow)
}
Esempio n. 5
0
// Returns coordinates for images with same width and height but in new positions proportional to the screen
// Public for testing, but could be made private
func AdjustKeepDimensions(oldInitial, oldPos, oldDimensions, oldWindowSize, newWindowSize *coords.Vec) (*coords.Vec, *coords.Vec, *coords.Vec) {
	newPos := oldPos.PlusVec(oldDimensions.DividedBy(2)).DividedByVec(oldWindowSize).TimesVec(newWindowSize).MinusVec(oldDimensions.DividedBy(2))
	newInitial := oldInitial.PlusVec(oldDimensions.DividedBy(2)).DividedByVec(oldWindowSize).TimesVec(newWindowSize).MinusVec(oldDimensions.DividedBy(2))
	return newInitial, newPos, oldDimensions
}