Beispiel #1
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func (c *DebugHooksCommand) validateHooks(unit *state.Unit) error {
	if len(c.hooks) == 0 {
		return nil
	}
	service, err := unit.Service()
	if err != nil {
		return err
	}
	eps, err := service.Endpoints()
	if err != nil {
		return err
	}
	validHooks := make(map[string]bool)
	for _, hook := range hooks.UnitHooks() {
		validHooks[string(hook)] = true
	}
	for _, ep := range eps {
		for _, hook := range hooks.RelationHooks() {
			hook := fmt.Sprintf("%s-%s", ep.Relation.Name, hook)
			validHooks[hook] = true
		}
	}
	for _, hook := range c.hooks {
		if !validHooks[hook] {
			return fmt.Errorf("unit %q does not contain hook %q", unit.Name(), hook)
		}
	}
	return nil
}
Beispiel #2
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func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
	status.PublicAddress, _ = unit.PublicAddress()
	for _, port := range unit.OpenedPorts() {
		status.OpenedPorts = append(status.OpenedPorts, port.String())
	}
	if unit.IsPrincipal() {
		status.Machine, _ = unit.AssignedMachineId()
	}
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(unit)
	if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
		status.Subordinates = make(map[string]unitStatus)
		for _, name := range subUnits {
			subUnit := context.unitByName(name)
			// subUnit may be nil if subordinate was filtered out.
			if subUnit != nil {
				status.Subordinates[name] = context.processUnit(subUnit)
			}
		}
	}
	return
}
Beispiel #3
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func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *C) {
	timeout := time.After(5 * time.Second)

	for {
		select {
		case <-timeout:
			c.Fatalf("no activity detected")
		case <-time.After(testing.ShortWait):
			err := unit.Refresh()
			c.Assert(err, IsNil)
			st, info, err := unit.Status()
			c.Assert(err, IsNil)
			switch st {
			case params.StatusPending, params.StatusInstalled:
				c.Logf("waiting...")
				continue
			case params.StatusStarted:
				c.Logf("started!")
				return
			case params.StatusDown:
				stateConn.StartSync()
				c.Logf("unit is still down")
			default:
				c.Fatalf("unexpected status %s %s", st, info)
			}
		}
	}
}
Beispiel #4
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// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
	if m.matchesAny() {
		return true
	}

	// Keep the unit if:
	//  (a) its name matches a pattern, or
	//  (b) it's a principal and one of its subordinates matches, or
	//  (c) it's a subordinate and its principal matches.
	//
	// Note: do *not* include a second subordinate if the principal is
	// only matched on account of a first subordinate matching.
	if m.matchString(u.Name()) {
		return true
	}
	if u.IsPrincipal() {
		for _, s := range u.SubordinateNames() {
			if m.matchString(s) {
				return true
			}
		}
		return false
	}
	principal, valid := u.PrincipalName()
	if !valid {
		panic("PrincipalName failed for subordinate unit")
	}
	return m.matchString(principal)
}
Beispiel #5
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// Resolved marks the unit as having had any previous state transition
// problems resolved, and informs the unit that it may attempt to
// reestablish normal workflow. The retryHooks parameter informs
// whether to attempt to reexecute previous failed hooks or to continue
// as if they had succeeded before.
func (conn *Conn) Resolved(unit *state.Unit, retryHooks bool) error {
	status, _, err := unit.Status()
	if err != nil {
		return err
	}
	if status != state.UnitError {
		return fmt.Errorf("unit %q is not in an error state", unit)
	}
	mode := state.ResolvedNoHooks
	if retryHooks {
		mode = state.ResolvedRetryHooks
	}
	return unit.SetResolved(mode)
}
Beispiel #6
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func (s *AssignSuite) assertAssignedUnit(c *C, unit *state.Unit) string {
	// Check the machine on the unit is set.
	machineId, err := unit.AssignedMachineId()
	c.Assert(err, IsNil)
	// Check that the principal is set on the machine.
	machine, err := s.State.Machine(machineId)
	c.Assert(err, IsNil)
	machineUnits, err := machine.Units()
	c.Assert(err, IsNil)
	c.Assert(machineUnits, HasLen, 1)
	// Make sure it is the right unit.
	c.Assert(machineUnits[0].Name(), Equals, unit.Name())
	return machineId
}
Beispiel #7
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func newUnitToolWaiter(u *state.Unit) *toolsWaiter {
	w := u.Watch()
	waiter := &toolsWaiter{
		changes: make(chan struct{}, 1),
		watcher: w,
		tooler:  u,
	}
	go func() {
		for _ = range w.Changes() {
			waiter.changes <- struct{}{}
		}
		close(waiter.changes)
	}()
	return waiter
}
Beispiel #8
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func processUnit(unit *state.Unit) (map[string]interface{}, error) {
	r := m()

	if addr, ok := unit.PublicAddress(); ok {
		r["public-address"] = addr
	}

	if id, err := unit.AssignedMachineId(); err == nil {
		// TODO(dfc) we could make this nicer, ie machine/0
		r["machine"] = id
	}

	processVersion(r, unit)
	processStatus(r, unit)
	return r, nil
}
Beispiel #9
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func assertUnitRemoved(c *C, unit *state.Unit) {
	err := unit.Refresh()
	c.Assert(err, checkers.Satisfies, errors.IsNotFoundError)
	err = unit.Destroy()
	c.Assert(err, IsNil)
	err = unit.EnsureDead()
	c.Assert(err, IsNil)
	err = unit.Remove()
	c.Assert(err, IsNil)
}
Beispiel #10
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// remove will remove the supplied unit from state. It will panic if it
// observes inconsistent internal state.
func (d *Deployer) remove(unit *state.Unit) error {
	if d.deployed.Contains(unit.Name()) {
		panic("must not remove a deployed unit")
	} else if unit.Life() == state.Alive {
		panic("must not remove an Alive unit")
	}
	logger.Infof("removing unit %q", unit)
	if err := unit.EnsureDead(); err != nil {
		return err
	}
	return unit.Remove()
}
Beispiel #11
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func (c *NatCommand) UnitContainment(u *state.Unit) (*UnitContainment, error) {
	machineId, err := u.AssignedMachineId()
	if err != nil {
		return nil, err
	}

	host, ok := c.MachineMap[machineId]
	if !ok {
		return nil, fmt.Errorf("machine not found: %q", machineId)
	}
	gatewayId := state.ParentId(machineId)
	if gatewayId == "" {
		// Ignore machines not in containers
		return nil, ErrNoContainer
	}
	gateway, ok := c.MachineMap[gatewayId]
	if !ok {
		return nil, fmt.Errorf("parent machine %q not found", gatewayId)
	}
	return &UnitContainment{Unit: u, GatewayMachine: gateway, HostMachine: host}, nil
}
Beispiel #12
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// startUnit creates a new data value for tracking details of the
// unit and starts watching the unit for port changes. The provided
// machineId must be the id for the machine the unit was last observed
// to be assigned to.
func (fw *Firewaller) startUnit(unit *state.Unit, machineId string) error {
	service, err := unit.Service()
	if err != nil {
		return err
	}
	serviceName := service.Name()
	unitName := unit.Name()
	unitd := &unitData{
		fw:    fw,
		unit:  unit,
		ports: unit.OpenedPorts(),
	}
	fw.unitds[unitName] = unitd

	unitd.machined = fw.machineds[machineId]
	unitd.machined.unitds[unitName] = unitd
	if fw.serviceds[serviceName] == nil {
		err := fw.startService(service)
		if err != nil {
			delete(fw.unitds, unitName)
			return err
		}
	}
	unitd.serviced = fw.serviceds[serviceName]
	unitd.serviced.unitds[unitName] = unitd

	ports := make([]instance.Port, len(unitd.ports))
	copy(ports, unitd.ports)

	go unitd.watchLoop(ports)
	return nil
}
Beispiel #13
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// remove will remove the supplied unit from state. It will panic if it
// observes inconsistent internal state.
func (d *Deployer) remove(unit *state.Unit) error {
	if d.deployed[unit.Name()] {
		panic("must not remove a deployed unit")
	} else if unit.Life() == state.Alive {
		panic("must not remove an Alive unit")
	}
	log.Printf("worker/deployer: removing unit %q", unit)
	if err := unit.EnsureDead(); err != nil {
		return err
	}
	service, err := unit.Service()
	if err != nil {
		return err
	}
	return service.RemoveUnit(unit)
}
Beispiel #14
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func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
	status.PublicAddress, _ = unit.PublicAddress()
	if unit.IsPrincipal() {
		status.Machine, _ = unit.AssignedMachineId()
	}
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(unit)
	if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
		status.Subordinates = make(map[string]unitStatus)
		for _, name := range subUnits {
			subUnit := context.unitByName(name)
			status.Subordinates[name] = context.processUnit(subUnit)
		}
	}
	return
}
Beispiel #15
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// deploy will deploy the supplied unit with the deployer's manager. It will
// panic if it observes inconsistent internal state.
func (d *Deployer) deploy(unit *state.Unit) error {
	unitName := unit.Name()
	if d.deployed.Contains(unit.Name()) {
		panic("must not re-deploy a deployed unit")
	}
	logger.Infof("deploying unit %q", unit)
	initialPassword, err := utils.RandomPassword()
	if err != nil {
		return err
	}
	if err := unit.SetPassword(initialPassword); err != nil {
		return fmt.Errorf("cannot set password for unit %q: %v", unit, err)
	}
	if err := unit.SetMongoPassword(initialPassword); err != nil {
		return fmt.Errorf("cannot set mongo password for unit %q: %v", unit, err)
	}
	if err := d.ctx.DeployUnit(unitName, initialPassword); err != nil {
		return err
	}
	d.deployed.Add(unitName)
	return nil
}
Beispiel #16
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// deploy will deploy the supplied unit with the deployer's manager. It will
// panic if it observes inconsistent internal state.
func (d *Deployer) deploy(unit *state.Unit) error {
	unitName := unit.Name()
	if d.deployed[unit.Name()] {
		panic("must not re-deploy a deployed unit")
	}
	log.Printf("worker/deployer: deploying unit %q", unit)
	initialPassword, err := trivial.RandomPassword()
	if err != nil {
		return err
	}
	if err := unit.SetMongoPassword(initialPassword); err != nil {
		return err
	}
	if err := d.mgr.DeployUnit(unitName, initialPassword); err != nil {
		return err
	}
	d.deployed[unitName] = true
	return nil
}
Beispiel #17
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func (s *UnitSuite) newAgent(c *C, unit *state.Unit) *UnitAgent {
	a := &UnitAgent{}
	s.initAgent(c, a, "--unit-name", unit.Name())
	return a
}
Beispiel #18
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func (s *assignCleanSuite) assignUnit(unit *state.Unit) (*state.Machine, error) {
	if s.policy == state.AssignCleanEmpty {
		return unit.AssignToCleanEmptyMachine()
	}
	return unit.AssignToCleanMachine()
}
Beispiel #19
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func assertUnitLife(c *C, unit *state.Unit, life state.Life) {
	c.Assert(unit.Refresh(), IsNil)
	c.Assert(unit.Life(), Equals, life)
}