Beispiel #1
0
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
	status.PublicAddress, _ = unit.PublicAddress()
	for _, port := range unit.OpenedPorts() {
		status.OpenedPorts = append(status.OpenedPorts, port.String())
	}
	if unit.IsPrincipal() {
		status.Machine, _ = unit.AssignedMachineId()
	}
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(unit)
	if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
		status.Subordinates = make(map[string]unitStatus)
		for _, name := range subUnits {
			subUnit := context.unitByName(name)
			// subUnit may be nil if subordinate was filtered out.
			if subUnit != nil {
				status.Subordinates[name] = context.processUnit(subUnit)
			}
		}
	}
	return
}
Beispiel #2
0
func (s *AssignSuite) assertAssignedUnit(c *C, unit *state.Unit) string {
	// Check the machine on the unit is set.
	machineId, err := unit.AssignedMachineId()
	c.Assert(err, IsNil)
	// Check that the principal is set on the machine.
	machine, err := s.State.Machine(machineId)
	c.Assert(err, IsNil)
	machineUnits, err := machine.Units()
	c.Assert(err, IsNil)
	c.Assert(machineUnits, HasLen, 1)
	// Make sure it is the right unit.
	c.Assert(machineUnits[0].Name(), Equals, unit.Name())
	return machineId
}
Beispiel #3
0
func processUnit(unit *state.Unit) (map[string]interface{}, error) {
	r := m()

	if addr, ok := unit.PublicAddress(); ok {
		r["public-address"] = addr
	}

	if id, err := unit.AssignedMachineId(); err == nil {
		// TODO(dfc) we could make this nicer, ie machine/0
		r["machine"] = id
	}

	processVersion(r, unit)
	processStatus(r, unit)
	return r, nil
}
Beispiel #4
0
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
	status.PublicAddress, _ = unit.PublicAddress()
	if unit.IsPrincipal() {
		status.Machine, _ = unit.AssignedMachineId()
	}
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(unit)
	if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
		status.Subordinates = make(map[string]unitStatus)
		for _, name := range subUnits {
			subUnit := context.unitByName(name)
			status.Subordinates[name] = context.processUnit(subUnit)
		}
	}
	return
}
Beispiel #5
0
func (c *NatCommand) UnitContainment(u *state.Unit) (*UnitContainment, error) {
	machineId, err := u.AssignedMachineId()
	if err != nil {
		return nil, err
	}

	host, ok := c.MachineMap[machineId]
	if !ok {
		return nil, fmt.Errorf("machine not found: %q", machineId)
	}
	gatewayId := state.ParentId(machineId)
	if gatewayId == "" {
		// Ignore machines not in containers
		return nil, ErrNoContainer
	}
	gateway, ok := c.MachineMap[gatewayId]
	if !ok {
		return nil, fmt.Errorf("parent machine %q not found", gatewayId)
	}
	return &UnitContainment{Unit: u, GatewayMachine: gateway, HostMachine: host}, nil
}