// lua_typename func (L *State) Typename(tp int) string { return C.GoString(C.lua_typename(L.s, C.int(tp))) }
// luaL_typename func (L *State) LTypename(index int) string { return C.GoString(C.lua_typename(L.s, C.lua_type(L.s, C.int(index)))) }
// Returns the name of the type encoded by the value tp, which must be one // the values returned by Type. func (s *State) Typename(tp int) string { return C.GoString(C.lua_typename(s.l, C.int(tp))) }