Exemple #1
0
// lua_typename
func (L *State) Typename(tp int) string {
	return C.GoString(C.lua_typename(L.s, C.int(tp)))
}
Exemple #2
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// luaL_typename
func (L *State) LTypename(index int) string {
	return C.GoString(C.lua_typename(L.s, C.lua_type(L.s, C.int(index))))
}
Exemple #3
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// Returns the name of the type encoded by the value tp, which must be one
// the values returned by Type.
func (s *State) Typename(tp int) string {
	return C.GoString(C.lua_typename(s.l, C.int(tp)))
}