//export callbackQQuickWindowOpenglContextCreated func callbackQQuickWindowOpenglContextCreated(ptrName *C.char, context unsafe.Pointer) { qt.GetSignal(C.GoString(ptrName), "openglContextCreated").(func(*gui.QOpenGLContext))(gui.NewQOpenGLContextFromPointer(context)) }
func (ptr *QQuickWindow) OpenglContext() *gui.QOpenGLContext { if ptr.Pointer() != nil { return gui.NewQOpenGLContextFromPointer(C.QQuickWindow_OpenglContext(ptr.Pointer())) } return nil }