Ejemplo n.º 1
0
// recordEvent attempts to write event to a sink. It returns true if the event
// was successfully recorded or discarded, false if it should be retried.
// If updateExistingEvent is false, it creates a new event, otherwise it updates
// existing event.
func recordEvent(sink EventSink, event *v1.Event, patch []byte, updateExistingEvent bool, eventCorrelator *EventCorrelator) bool {
	var newEvent *v1.Event
	var err error
	if updateExistingEvent {
		newEvent, err = sink.Patch(event, patch)
	}
	// Update can fail because the event may have been removed and it no longer exists.
	if !updateExistingEvent || (updateExistingEvent && isKeyNotFoundError(err)) {
		// Making sure that ResourceVersion is empty on creation
		event.ResourceVersion = ""
		newEvent, err = sink.Create(event)
	}
	if err == nil {
		// we need to update our event correlator with the server returned state to handle name/resourceversion
		eventCorrelator.UpdateState(newEvent)
		return true
	}

	// If we can't contact the server, then hold everything while we keep trying.
	// Otherwise, something about the event is malformed and we should abandon it.
	switch err.(type) {
	case *restclient.RequestConstructionError:
		// We will construct the request the same next time, so don't keep trying.
		glog.Errorf("Unable to construct event '%#v': '%v' (will not retry!)", event, err)
		return true
	case *errors.StatusError:
		if errors.IsAlreadyExists(err) {
			glog.V(5).Infof("Server rejected event '%#v': '%v' (will not retry!)", event, err)
		} else {
			glog.Errorf("Server rejected event '%#v': '%v' (will not retry!)", event, err)
		}
		return true
	case *errors.UnexpectedObjectError:
		// We don't expect this; it implies the server's response didn't match a
		// known pattern. Go ahead and retry.
	default:
		// This case includes actual http transport errors. Go ahead and retry.
	}
	glog.Errorf("Unable to write event: '%v' (may retry after sleeping)", err)
	return false
}
Ejemplo n.º 2
0
func setCount(event v1.Event, count int) v1.Event {
	event.Count = int32(count)
	return event
}