// recordEvent attempts to write event to a sink. It returns true if the event // was successfully recorded or discarded, false if it should be retried. // If updateExistingEvent is false, it creates a new event, otherwise it updates // existing event. func recordEvent(sink EventSink, event *v1.Event, patch []byte, updateExistingEvent bool, eventCorrelator *EventCorrelator) bool { var newEvent *v1.Event var err error if updateExistingEvent { newEvent, err = sink.Patch(event, patch) } // Update can fail because the event may have been removed and it no longer exists. if !updateExistingEvent || (updateExistingEvent && isKeyNotFoundError(err)) { // Making sure that ResourceVersion is empty on creation event.ResourceVersion = "" newEvent, err = sink.Create(event) } if err == nil { // we need to update our event correlator with the server returned state to handle name/resourceversion eventCorrelator.UpdateState(newEvent) return true } // If we can't contact the server, then hold everything while we keep trying. // Otherwise, something about the event is malformed and we should abandon it. switch err.(type) { case *restclient.RequestConstructionError: // We will construct the request the same next time, so don't keep trying. glog.Errorf("Unable to construct event '%#v': '%v' (will not retry!)", event, err) return true case *errors.StatusError: if errors.IsAlreadyExists(err) { glog.V(5).Infof("Server rejected event '%#v': '%v' (will not retry!)", event, err) } else { glog.Errorf("Server rejected event '%#v': '%v' (will not retry!)", event, err) } return true case *errors.UnexpectedObjectError: // We don't expect this; it implies the server's response didn't match a // known pattern. Go ahead and retry. default: // This case includes actual http transport errors. Go ahead and retry. } glog.Errorf("Unable to write event: '%v' (may retry after sleeping)", err) return false }
func setCount(event v1.Event, count int) v1.Event { event.Count = int32(count) return event }