func Ellipse(x, y, a, b int, n, f bool) { // x0, y0 := C.int(x-a), C.int(y-b) if f { if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } // C.GXcopyInverted ? if !xxb { C.XFillArc(display, C.Drawable(window), graphicsContext, C.int(x0), C.int(y0), C.uint(2*a), C.uint(2*b), 0, 64*360) } C.XFillArc(display, C.Drawable(pixmap), graphicsContext, C.int(x0), C.int(y0), C.uint(2*a), C.uint(2*b), 0, 64*360) } else { if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } if !xxb { C.XDrawArc(display, C.Drawable(window), graphicsContext, C.int(x0), C.int(y0), C.uint(2*a), C.uint(2*b), 0, 64*360) } C.XDrawArc(display, C.Drawable(pixmap), graphicsContext, C.int(x0), C.int(y0), C.uint(2*a), C.uint(2*b), 0, 64*360) } if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Clr(x, y, w, h uint) { // C.XSetForeground(display, graphicsContext, cc(col.ScreenB)) C.XFillRectangle(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) C.XSetForeground(display, graphicsContext, cc(col.ScreenF)) C.XFlush(display) }
func Invert(x, y, x1, y1 uint) { // if x > x1 || y > y1 { } // desaster C.XSetFunction(display, graphicsContext, C.GXinvert) if !xxb { C.XFillRectangle(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.uint(x1-x+1), C.uint(y1-y+1)) } C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(x1-x+1), C.uint(y1-y+1)) C.XSetFunction(display, graphicsContext, C.GXcopy) C.XFlush(display) }
func Point(x, y int, n bool) { // if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } if !xxb { C.XDrawPoint(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y)) } C.XDrawPoint(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y)) if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Line(x, y, x1, y1 int, n bool) { // if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } if !xxb { C.XDrawLine(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.int(x1), C.int(y1)) } C.XDrawLine(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.int(x1), C.int(y1)) if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Write(s string, x, y int, t bool) { // n := C.uint(len(s)) if !t { C.XSetForeground(display, graphicsContext, C.ulong(col.CodeB)) if !xxb { C.XFillRectangle(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), n*C.uint(ZB), C.uint(ZH)) } C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), n*C.uint(ZB), C.uint(ZH)) C.XSetForeground(display, graphicsContext, C.ulong(col.CodeF)) } cs := C.CString(s) if !xxb { C.XDrawString(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y)+ZA, cs, C.int(n)) } C.XDrawString(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y)+ZA, cs, C.int(n)) C.free(unsafe.Pointer(cs)) C.XFlush(display) }
func Decode(x, y, w, h uint, b []byte) { // const M = C.ulong(1<<32 - 1) ////////////////////////////////////////////////////////////////////////////////////////////// steals a lot of time ximg := C.XGetImage(display, C.Drawable(window), C.int(x), C.int(y), C.uint(w), C.uint(h), M, C.XYPixmap) ////////////////////////////////////////////////////////////////////////////////////////////// steals a lot of time n := uint(0) // var pixel C.ulong for j := uint(0); j < h; j++ { for i := uint(0); i < w; i++ { pixel := (C.ulong)(obj.Decode(n, b[n:n+4]).(uint)) C.xPutPixel(ximg, C.int(i), C.int(j), pixel) // C.XPutPixel (ximg, C.int(i), C.int(j), pixel) n += 4 } } C.XPutImage(display, C.Drawable(window), graphicsContext, ximg, 0, 0, C.int(x), C.int(y), C.uint(w), C.uint(h)) C.XCopyArea(display, C.Drawable(window), C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h), C.int(x), C.int(y)) C.XFlush(display) C.xDestroyImage(ximg) // C.XDestroyImage (ximg) }
func PolygonFull(X, Y []int, n bool) { // l := len(X) if len(Y) != l { return } p := make([]C.XPoint, l) for i := 0; i < l; i++ { p[i].x, p[i].y = C.short(X[i]), C.short(Y[i]) } if !n { C.XSetFunction(display, graphicsContext, C.GXcopyInverted) } if !xxb { C.XFillPolygon(display, C.Drawable(window), graphicsContext, &p[0], C.int(l), C.Convex, C.CoordModeOrigin) } C.XFillPolygon(display, C.Drawable(pixmap), graphicsContext, &p[0], C.int(l), C.Convex, C.CoordModeOrigin) if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Segments(X, Y, X1, Y1 []int, n bool) { // l := len(X) if len(Y) != l { return } s := make([]C.XSegment, l) for i := 0; i < l; i++ { s[i].x1, s[i].y1, s[i].x2, s[i].y2 = C.short(X[i]), C.short(Y[i]), C.short(X1[i]), C.short(Y1[i]) } if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } if !xxb { C.XDrawSegments(display, C.Drawable(window), graphicsContext, &s[0], C.int(l)) } C.XDrawSegments(display, C.Drawable(pixmap), graphicsContext, &s[0], C.int(l)) if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Switch(x, y uint) { // if xx == maxX && yy == maxY { C.sw(display, window, window0, netwm_state, fullscreen, C.int(0)) } xx, yy = C.uint(x), C.uint(y) if xx == maxX && yy == maxY { C.sw(display, window, window0, netwm_state, fullscreen, C.int(1)) } else { C.XResizeWindow(display, window, xx, yy) // resizerequest.width, resizerequest.height C.XFlush(display) } C.XFreePixmap(display, pixmap) pixmap = C.XCreatePixmap(display, C.Drawable(window), xx, yy, bitdepth) C.XFreePixmap(display, pixmap1) pixmap1 = C.XCreatePixmap(display, C.Drawable(window), xx, yy, bitdepth) C.XSetForeground(display, graphicsContext, cc(col.ActualB)) // C.XFillRectangle(display, C.Drawable(window), graphicsContext, 0, 0, xx, yy) C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, 0, 0, xx, yy) C.XFillRectangle(display, C.Drawable(pixmap1), graphicsContext, 0, 0, xx, yy) MouseDef(0, 0, int(xx-1), int(yy-1)) // var E *C.XEvent // C.XNextEvent (display, E) // et:= C.typ (&E) // et == *E.type // switch et { case C.Expose, C.ConfigureNotify: // for C.XCheckTypedEvent (display, C.int(et), E) == C.True { } // case C.ReparentNotify: // ; // default: // C.XPutBackEvent (display, E) // } WarpMouse(int(xx)/2, int(yy)/2) // C.XSync (display, C.False) // if navi.initialized (naviFd) { // go catchNavi () // } }
func Encode(x, y, w, h uint, e []byte) { // const M = C.ulong(1<<32 - 1) ximg := C.XGetImage(display, C.Drawable(window), C.int(x), C.int(y), C.uint(w), C.uint(h), M, C.XYPixmap) n := uint(0) // var pixel C.ulong for y := 0; y < int(h); y++ { for x := 0; x < int(w); x++ { pixel := C.xGetPixel(ximg, C.int(x), C.int(y)) // = C.XGetPixel (ximg, C.int(x), C.int(y)) copy(e[n:n+4], cd(uint(pixel))) n += 4 } } C.xDestroyImage(ximg) // C.XDestroyImage (ximg) }
func Rectangle(x, y, w, h int, n, f bool) { // if f { if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } // C.GXcopyInverted ? if !xxb { C.XFillRectangle(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) } C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) } else { if !n { C.XSetFunction(display, graphicsContext, C.GXinvert) } if !xxb { C.XDrawRectangle(display, C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) } C.XDrawRectangle(display, C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h)) } if !n { C.XSetFunction(display, graphicsContext, C.GXcopy) } C.XFlush(display) }
func Buf(on bool) { // if xxb == on { return } xxb = on if on { C.XSetForeground(display, graphicsContext, cc(col.ScreenB)) C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, 0, 0, C.uint(xx), C.uint(yy)) C.XSetForeground(display, graphicsContext, cc(col.ScreenF)) C.XFlush(display) } else { pp2ff() } }
func CreateXWindow(width, height int) (*XWindow, error) { C.XInitThreads() W := &XWindow{} W.Display = C.XOpenDisplay(nil) if W.Display == nil { return &XWindow{}, errors.New("Can't open display") } W.Window = C.XCreateSimpleWindow(W.Display, C.XDefaultRootWindow(W.Display), 0, 0, C.uint(width), C.uint(height), 0, 0, 0xFF151515) C.XSetWindowBackgroundPixmap(W.Display, W.Window, 0) // This avoids flickering on resize C.XMapWindow(W.Display, W.Window) C.XStoreName(W.Display, W.Window, C.CString("gowitt")) C.XSelectInput(W.Display, W.Window, C.ExposureMask|C.KeyPressMask|C.ButtonPressMask) C.XFlush(W.Display) // Cairo W.Surface = C.cairo_xlib_surface_create(W.Display, C.Drawable(W.Window), C.XDefaultVisual(W.Display, 0), C.int(width), C.int(height)) C.cairo_xlib_surface_set_size(W.Surface, C.int(width), C.int(height)) W.Cairo = C.cairo_create(W.Surface) // Pango InitLayoutsCache(W.Cairo) W.PangoContext = C.pango_cairo_create_context(W.Cairo) W.FontDesc = C.pango_font_description_from_string(C.CString("Sans 10")) W.AttrList = C.pango_attr_list_new() placeholderImage = C.cairo_image_surface_create_from_png(C.CString("test.png")) W.UserImages = NewImageCache(func() { var ev C.XEvent exev := (*C.XExposeEvent)(unsafe.Pointer(&ev)) exev._type = C.Expose exev.count = 0 exev.window = W.Window exev.send_event = 1 exev.display = W.Display C.XSendEvent(W.Display, W.Window, 0, C.ExposureMask, &ev) C.XFlush(W.Display) }) return W, nil }
func pp2ff() { // C.XCopyArea(display, C.Drawable(pixmap), C.Drawable(window), graphicsContext, 0, 0, xx, yy, 0, 0) C.XFlush(display) }
func Init(w, h uint, cF, cB col.Colour) (uint, uint, uint) { // initialized = false // maxX, maxY, bitdepth = Screen() bdp := uint(bitdepth) switch bdp { case 15, 16, 24, 32: col.SetColourDepth(bdp) default: panic("strange colourdepth") /* Terminate (); */ os.Exit(1) } colourdepth := (bdp + 1) / 8 col.ScreenF, col.ScreenB = cF, cB xx, yy = C.uint(w), C.uint(h) window = C.XCreateSimpleWindow(display, C.Window(window0), 0, 0, xx, yy, C.uint(0), C.ulong(0), cc(col.ScreenB)) // var E C.XEvent // C.XNextEvent (display, &E) // XCreate... did not produce an XEvent C.initialize(display, screen, window) t := C.CString(env.Par(0)) defer C.free(unsafe.Pointer(t)) C.XStoreName(display, window, t) C.XMapRaised(display, window) const inputmask = (C.KeyPressMask + // C.KeyReleaseMask + C.ButtonPressMask + C.ButtonReleaseMask + C.PointerMotionMask + C.ExposureMask + C.StructureNotifyMask) C.XSelectInput(display, window, inputmask) cursor := C.XCreateFontCursor(display, C.XC_gumby) C.XDefineCursor(display, window, cursor) graphicsContext = C.XDefaultGC(display, screen) // C.XFlushGC (display graphicsContext) C.XSetGraphicsExposures(display, graphicsContext, C.False) SetFontsize(16) initialized = true Colours(cF, cB) C.XSetForeground(display, graphicsContext, cc(col.ScreenB)) C.XFillRectangle(display, C.Drawable(window), graphicsContext, 0, 0, xx, yy) pixmap = C.XCreatePixmap(display, C.Drawable(window), xx, yy, bitdepth) pixmap1 = C.XCreatePixmap(display, C.Drawable(window), maxX, maxY, bitdepth) C.XFillRectangle(display, C.Drawable(pixmap), graphicsContext, 0, 0, xx, yy) C.XFillRectangle(display, C.Drawable(pixmap1), graphicsContext, 0, 0, xx, yy) C.XSetForeground(display, graphicsContext, cc(col.ScreenF)) MouseDef(0, 0, int(xx-1), int(yy-1)) var E C.XEvent C.XNextEvent(display, &E) var et C.int = C.typ(&E) // et == *E.type switch et { case C.Expose, C.ConfigureNotify: // zur Erstausgabe for C.XCheckTypedEvent(display, et, &E) == C.True { } // pp2ff () case KeyPress, KeyRelease, ButtonPress, ButtonRelease, MotionNotify: C.XPutBackEvent(display, &E) case C.ReparentNotify: // at Switch (?) // ignore default: // for test purposes // println ("at initializing x:" + txt [et]) } p := C.CString("WM_PROTOCOLS") defer C.free(unsafe.Pointer(p)) wm_protocols := C.XInternAtom(display, p, C.False) C.XSetWMProtocols(display, window, &wm_protocols, 1) s := C.CString("_NET_WM_STATE") defer C.free(unsafe.Pointer(s)) netwm_state = C.XInternAtom(display, s, C.False) f := C.CString("_NET_WM_STATE_FULLSCREEN") defer C.free(unsafe.Pointer(f)) fullscreen = C.XInternAtom(display, f, C.False) m := C.CString("navi") defer C.free(unsafe.Pointer(m)) naviAtom = C.XInternAtom(display, m, C.False) Eventpipe = make(chan Event) go sendEvents() // C.XFlush (display) // println ("init ok") return uint(maxX), uint(maxY), colourdepth }
func Restore(x, y, w, h uint) { // C.XCopyArea(display, C.Drawable(pixmap1), C.Drawable(window), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h), C.int(x), C.int(y)) C.XCopyArea(display, C.Drawable(window), C.Drawable(pixmap), graphicsContext, C.int(x), C.int(y), C.uint(w), C.uint(h), C.int(x), C.int(y)) }