Example #1
0
func Quit() {
	C.Mix_CloseAudio()
	//for C.Mix_Init(0) != 0 {C.Mix_Quit()} // force a quit
	if GSDLWasInitHere {
		C.SDL_Quit()
	}
}
Example #2
0
func CloseAudio() {
	C.Mix_CloseAudio()
}
Example #3
0
// Close the mixer, halting all playing audio
func CloseMixer() { 
  C.Mix_CloseAudio()
  MixerOpened = false
}